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Dog-Lynx-And-HCN/scripts/Contents/Bullets/NuclearBomb.gd
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fallingshrimp e551a6db61 refactor: 使用ComponentManager统一管理资源加载
将所有直接使用`load("res://components/...")`加载资源的代码替换为通过`ComponentManager`统一管理的方式,提高代码的可维护性和资源管理的统一性
2025-09-21 13:11:31 +08:00

28 lines
817 B
GDScript

extends BulletBase
class_name NuclearBomb
@onready var label: Label = $"%label"
@onready var anchor: Node2D = $"%anchor"
@onready var warn: ShaderStage = $"%warn"
var countdown = 10000
var radius = 500
func spawn():
hitbox.disabled = true
hitbox.shape.radius = radius
anchor.global_rotation = 0
func ai():
speed *= 0.99
PresetBulletAI.forward(self, rotation)
if timeLived() > countdown:
tryDestroy()
else:
warn.size = Vector2.ONE * 2 * radius * (timeLived() / countdown)
label.text = "NUCLEAR WARNING %.1f" % ((countdown - timeLived()) / 1000)
func destroy(_b):
EffectController.create(ComponentManager.getEffect("NuclearExplosion"), global_position).shot()
hitbox.disabled = false
CameraManager.shake(5000, 500, func(_c, t, r): return t * r) # 震屏强度随进度递减
await TickTool.frame(5)