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Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/Hen.gd
T
fallingshrimp e551a6db61 refactor: 使用ComponentManager统一管理资源加载
将所有直接使用`load("res://components/...")`加载资源的代码替换为通过`ComponentManager`统一管理的方式,提高代码的可维护性和资源管理的统一性
2025-09-21 13:11:31 +08:00

19 lines
565 B
GDScript

extends EntityBase
class_name Hen
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 100
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.3
fields[FieldStore.Entity.OFFSET_SHOOT] = 10
func ai():
attackCooldownMap[0] = randi_range(1500, 4000)
PresetEntityAI.follow(self, currentFocusedBoss, 300)
tryAttack(0)
func attack(type):
if type == 0:
var weaponPos = findWeaponAnchor("normal")
for i in randi_range(1, 4):
BulletBase.generate(ComponentManager.getBullet("Star"), self, weaponPos, (currentFocusedBoss.position - position).angle())
return true