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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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e551a6db61
将所有直接使用`load("res://components/...")`加载资源的代码替换为通过`ComponentManager`统一管理的方式,提高代码的可维护性和资源管理的统一性
16 lines
568 B
GDScript
16 lines
568 B
GDScript
@tool
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extends Weapon
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class_name BigLaserWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 5 * to * soulLevel
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origin["time"] /= 1 + 0.02 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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for bullet in BulletBase.generate(ComponentManager.getBullet("BigLaser"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
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var bigLaser: BigLaser = bullet
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bigLaser.dotTime = readStore("time") * 1000
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bigLaser.damage = readStore("atk")
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return true
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