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Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/Meowmere.gd
T
fallingshrimp e551a6db61 refactor: 使用ComponentManager统一管理资源加载
将所有直接使用`load("res://components/...")`加载资源的代码替换为通过`ComponentManager`统一管理的方式,提高代码的可维护性和资源管理的统一性
2025-09-21 13:11:31 +08:00

14 lines
568 B
GDScript

@tool
extends Weapon
func update(to, origin, _entity):
origin["atk"] += 7 * to * soulLevel
origin["count"] = 1 * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for i in BulletBase.generate(ComponentManager.getBullet("Meowmere"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
i.damage = readStore("atk")
for i in readStore("count"):
BulletBase.generate(ComponentManager.getBullet("RainbowCat"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position()))