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Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/MushroomPickaxe.gd
T
fallingshrimp 8fcc742c77 feat: 添加蘑菇矿挖爪武器及其相关功能
添加新的武器蘑菇矿挖爪,包括武器脚本、子弹脚本和场景文件。修改BulletBase.gd以支持新武器的功能,并在Rooster角色中添加该武器。同时设置rooster节点为初始不可见状态。

- 新增MushroomPickaxe武器,具有概率掉落物品的特性
- 修改BulletBase的succeedToHit方法以支持实体参数
- 在Rooster场景中添加新武器
- 设置rooster节点的currentInvinsible属性为true
2025-09-14 22:38:08 +08:00

17 lines
606 B
GDScript

@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 0.5 * to
origin["rate"] += 0.02 * to
origin["count"] += 1 * level
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for j in BulletBase.generate(preload("res://components/Bullets/MushroomPickaxe.tscn"), entity, entity.texture.global_position, weaponPos.angle_to_point(get_global_mouse_position())):
var bullet: MushroomPickaxe = j
bullet.damage = readStore("atk")
bullet.rate = readStore("rate")
bullet.count = readStore("count")
return true