mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-29 23:41:54 +08:00
e77a5806d0
- 增加KukeMC的最大生命值和移动速度 - 调整攻击冷却时间和射击偏移量 - 实现跟随BOSS的AI行为 - 修改紫水晶子弹的生成数量和位置 - 为武器节点添加normal锚点
22 lines
808 B
GDScript
22 lines
808 B
GDScript
extends EntityBase
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class_name KukeMC
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 2500
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fields[FieldStore.Entity.OFFSET_SHOOT] = 15
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
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attackCooldownMap[0] = 2000
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 500)
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for bullet in get_tree().get_nodes_in_group("bullets"):
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if (
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bullet is LGBTBullet and
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bullet.position.distance_to(self.position) < 200 # 酷可mc会去摧毁200半径以内的七彩飞星
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):
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bullet.tryDestroy()
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tryAttack(0)
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func attack(type):
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if type == 0:
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for i in randi_range(8, 16):
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BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
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await TickTool.millseconds(randi_range(10, 50))
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