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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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ebe9faa46c
重构保存系统以使用新的嵌套字典工具方法 修改Starter场景中的按钮文本并隐藏多人游戏选项 添加JsonTool和ArrayTool的嵌套数据操作方法
35 lines
1.2 KiB
GDScript
35 lines
1.2 KiB
GDScript
class_name SaveEngine
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const SAVE_FILE = "user://save.json"
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static func serialize():
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return JsonTool.stringify({
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"out-game": {
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"value": OutGameStorage.upgradableFieldsValue,
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"level": OutGameStorage.upgradableFieldsLevel,
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"inventory": OutGameStorage.inventory,
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},
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"ui-state": {
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"tutorial-watched": StarterPanel.tutorialWatched,
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"selected-character": StarterPanel.selectedCharacter
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}
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})
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static func apply(saveData: Dictionary):
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OutGameStorage.upgradableFieldsValue = saveData["out-game"]["value"]
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OutGameStorage.upgradableFieldsLevel = saveData["out-game"]["level"]
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OutGameStorage.inventory = saveData["out-game"]["inventory"]
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StarterPanel.tutorialWatched = saveData["ui-state"]["tutorial-watched"]
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StarterPanel.selectedCharacter = saveData["ui-state"]["selected-character"]
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static func load():
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var origin = JsonTool.parseFromFile(SAVE_FILE)
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if origin is Dictionary:
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JsonTool.restoreEnumKey(origin, "out-game.value")
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JsonTool.restoreEnumKey(origin, "out-game.level")
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JsonTool.restoreEnumKey(origin, "out-game.inventory")
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return origin
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static func save():
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var file = FileAccess.open(SAVE_FILE, FileAccess.ModeFlags.WRITE)
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if file is FileAccess:
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file.store_string(serialize())
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file.close()
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