1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/Bow.gd
T
fallingshrimp f9601c4d13 feat(子弹): 为弓箭子弹添加蓄力效果和粒子特效
添加蓄力等待时间和粒子特效系统,使弓箭在发射前有蓄力效果,并在发射时显示火焰粒子特效。修改了Bow.gd和Arrow.gd以支持蓄力时间参数,并更新Arrow.tscn添加新的粒子系统节点。
2025-11-18 22:19:56 +08:00

25 lines
584 B
GDScript

extends BulletBase
class_name Bow
var count: int = 0
var atk: float = 0
var waitTime: float = 1000
func spawn():
var startAngle = rotation - deg_to_rad(count * 10.0 / 2)
for c in count:
for i in BulletBase.generate(
ComponentManager.getBullet("Arrow"),
launcher,
position,
startAngle + deg_to_rad(c * 10.0)
):
var bullet: Arrow = i
bullet.atk = atk
bullet.waitTime = waitTime
await TickTool.millseconds(waitTime)
tryDestroy()
func ai():
PresetBulletAI.lockLauncher(self, launcher, true)
rotation = position.angle_to_point(get_global_mouse_position())