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GDScript
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extends Node
var current_scene = null
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var Card = ResourceLoader.load("res://prefabs/game/card.tscn")
func _ready():
var root = get_tree().root
current_scene = root.get_child(root.get_child_count() - 1)
func goto_scene(path: String):
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get_tree().change_scene_to_file("res://scenes/%s.tscn" % [path])
var root = get_tree().root
current_scene = root.get_child(root.get_child_count() - 1)