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game/scripts/autoload/MultiGame.gd
T

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extends Node
var isServer: bool
# 基于低级 ENet 多人游戏
func create_server(player_num: int) -> void:
isServer = true
var peer = ENetMultiplayerPeer.new()
peer.create_server(8989, player_num)
multiplayer.multiplayer_peer = peer
func create_client(ip: String) -> void:
isServer = false
var peer = ENetMultiplayerPeer.new()
peer.create_client(ip, 8989)
multiplayer.multiplayer_peer = peer