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game/scripts/autoload/SceneManager.gd
T

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GDScript
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extends Node
var current_scene = null
2026-01-22 07:53:30 +08:00
var Card = ResourceLoader.load("res://prefabs/game/card.tscn")
func _ready():
var root = get_tree().root
current_scene = root.get_child(root.get_child_count() - 1)
func goto_scene(path: String):
current_scene = path
get_tree().change_scene_to_file("res://scenes/%s.tscn" % [path])