2026-01-21 08:14:35 +08:00
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extends Node
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2026-01-21 14:53:30 +08:00
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func create_file(file_path: String) -> void:
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var base_dir = file_path.get_base_dir()
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if !DirAccess.dir_exists_absolute(base_dir):
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DirAccess.make_dir_recursive_absolute(base_dir)
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2026-01-21 17:03:59 +08:00
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var file = FileAccess.open(file_path, FileAccess.WRITE)
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file.close()
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2026-01-21 14:53:30 +08:00
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2026-01-21 11:42:57 +08:00
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func download_file(server_path: String, local_path: String) -> void:
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2026-01-21 14:53:30 +08:00
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var http = HTTPRequest.new()
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add_child(http)
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2026-01-21 17:03:59 +08:00
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var file_path = local_path
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2026-01-21 14:53:30 +08:00
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if !FileAccess.file_exists(file_path):
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create_file(file_path)
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2026-01-21 17:03:59 +08:00
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http.download_file = file_path
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2026-01-21 14:53:30 +08:00
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http.request(server_path)
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2026-01-21 08:14:35 +08:00
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2026-01-21 17:03:59 +08:00
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func download_defs(type: String, origin: String) -> void:
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var list_file = FileAccess.open("user://download/source/%ss/list.json" % [type], FileAccess.READ)
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var list_text = list_file.get_as_text()
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var list = JSON.parse_string(list_text)
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2026-01-21 17:19:15 +08:00
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list_file.close()
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2026-01-21 17:03:59 +08:00
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if !list:
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return
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for k in list:
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var filename = list[k]
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download_file("%s%s/id/%s" % [origin, type, k], "user://download/source/%ss/%s.json" % [type, filename])
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func download_assets(origin: String) -> void:
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var list_file = FileAccess.open("user://download/source/assets/list.json", FileAccess.READ)
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var list_text = list_file.get_as_text()
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var list = JSON.parse_string(list_text)
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2026-01-21 17:19:15 +08:00
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list_file.close()
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2026-01-21 17:03:59 +08:00
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if !list:
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return
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for k in list["pics"]:
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var filename = list["pics"][k]
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download_file("%sasset/pic/%s" % [origin, k], "user://download/source/assets/pics/%s" % [filename])
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for k in list["sounds"]:
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var filename = list["sounds"][k]
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download_file("%sasset/sound/%s" % [origin, k], "user://download/source/assets/sounds/%s" % [filename])
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2026-01-21 11:42:57 +08:00
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func download_from_origin() -> int:
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2026-01-21 14:53:30 +08:00
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var origin = GameManager.data_origin
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var http = HTTPRequest.new()
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add_child(http)
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if origin.substr(0, 4) != "http":
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return 1
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if http.request(origin) != OK:
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return 2
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2026-01-21 08:14:35 +08:00
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2026-01-21 14:53:30 +08:00
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if origin[-1] != "/":
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origin = origin + "/"
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2026-01-21 11:50:43 +08:00
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2026-01-21 17:03:59 +08:00
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download_file(origin + "card/list", "user://download/source/cards/list.json")
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download_file(origin + "reaction/list", "user://download/source/reactions/list.json")
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download_file(origin + "matter/list", "user://download/source/matters/list.json")
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download_file(origin + "asset/list", "user://download/source/assets/list.json")
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download_defs("card", origin)
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download_defs("reaction", origin)
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download_defs("matter", origin)
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download_assets(origin)
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2026-01-21 08:14:35 +08:00
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2026-01-21 14:53:30 +08:00
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return 0
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2026-01-21 11:42:57 +08:00
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func load_resource():
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2026-01-21 17:19:15 +08:00
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var card_file = FileAccess.open("user://download/source/cards/list.json", FileAccess.READ)
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GameManager.card_list = JSON.parse_string(card_file.get_as_text())
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card_file.close()
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var reaction_file = FileAccess.open("user://download/source/reactions/list.json", FileAccess.READ)
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GameManager.reaction_list = JSON.parse_string(reaction_file.get_as_text())
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reaction_file.close()
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var matter_file = FileAccess.open("user://download/source/matters/list.json", FileAccess.READ)
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GameManager.matter_list = JSON.parse_string(matter_file.get_as_text())
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matter_file.close()
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var asset_file = FileAccess.open("user://download/source/assets/list.json", FileAccess.READ)
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var asset_list = JSON.parse_string(asset_file.get_as_text())
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GameManager.pic_list = asset_list["pics"]
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GameManager.sound_list = asset_list["sounds"]
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asset_file.close()
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