fix: 优化代码
This commit is contained in:
@@ -2,6 +2,8 @@ extends Node
|
||||
|
||||
var current_scene = null
|
||||
|
||||
var Card = ResourceLoader.load("res://prefabs/game/card.tscn")
|
||||
|
||||
func _ready():
|
||||
var root = get_tree().root
|
||||
current_scene = root.get_child(root.get_child_count() - 1)
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
extends Node2D
|
||||
|
||||
func set_texture(pic: String) -> void:
|
||||
$Sprite.texture = ResourceLoader.load(pic)
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
uid://di3cxx8th55lg
|
||||
@@ -16,4 +16,9 @@ func init() -> void:
|
||||
ipaddress = address
|
||||
$IPLabel.text = ipaddress
|
||||
$Player1/Username.text = GameManager.username
|
||||
|
||||
|
||||
func new_card(card_name: String):
|
||||
var card = SceneManager.Card.new()
|
||||
add_child(card)
|
||||
card.set_texture(GameManager.pic_list[card_name])
|
||||
return card
|
||||
Reference in New Issue
Block a user