feat: 将游戏分辨率改为1920*1080,增加下载数据按钮

This commit is contained in:
2026-01-21 08:14:35 +08:00
parent b54ce939dc
commit 06ed87a4cc
7 changed files with 106 additions and 32 deletions
+53
View File
@@ -0,0 +1,53 @@
extends Node
@onready var http_request = $HTTPRequest
# 下载文件
func download_file(url: String, filename: String):
# 构建保存路径
var save_path = "user://" + filename
print("开始下载: ", url)
print("保存到: ", save_path)
# 发送请求
var error = http_request.request(url)
if error != OK:
push_error("请求发送失败: " + str(error))
return false
# 连接信号(一次性)
if http_request.is_connected("request_completed", _on_request_completed):
http_request.request_completed.disconnect(_on_request_completed)
http_request.request_completed.connect(_on_request_completed.bind(save_path), CONNECT_ONE_SHOT)
return true
# 请求完成回调
func _on_request_completed(result, response_code, headers, body, save_path):
if result != HTTPRequest.RESULT_SUCCESS:
push_error("下载失败,错误代码: " + str(result))
return
if response_code != 200:
push_error("HTTP错误: " + str(response_code))
return
# 保存文件
var file = FileAccess.open(save_path, FileAccess.WRITE)
if file == null:
push_error("无法创建文件: " + save_path)
push_error("错误: " + str(FileAccess.get_open_error()))
return
file.store_buffer(body)
file.close()
print("文件保存成功: " + save_path)
print("文件大小: " + str(body.size()) + " 字节")
func download_from_origin() -> void:
if GameManager.data_origin.substr(0, 4) != "http":
return