feat: 完成设置部分和游戏内房主房客身份及IP地址的识别
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extends Node
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var data_origin: String = ""
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uid://c11tksjyetdby
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extends Node
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var isServer: bool
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# 基于低级 ENet 多人游戏
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func create_server(player_num: int) -> void:
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isServer = true
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var peer = ENetMultiplayerPeer.new()
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peer.create_server(8989, player_num)
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multiplayer.multiplayer_peer = peer
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func create_client(ip: String) -> void:
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isServer = false
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var peer = ENetMultiplayerPeer.new()
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peer.create_client(ip, 8989)
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multiplayer.multiplayer_peer = peer
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extends Node
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var current_scene = null
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func _ready():
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var root = get_tree().root
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current_scene = root.get_child(root.get_child_count() - 1)
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func goto_scene(path: String):
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current_scene = path
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get_tree().change_scene_to_file("res://scenes/%s.tscn" % [path])
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@@ -0,0 +1 @@
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uid://dxogo0f6xslqs
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