feat: 修复本地化bug
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@@ -9,12 +9,6 @@ func init_text() -> void:
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$IPBeginSetting/LineEdit.text = GameManager.ip_begin
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$UsernameSetting/LineEdit.text = GameManager.username
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$LoadSource/ChooseSource.select(GameManager.source)
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var language = "automatic"
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if language == "automatic":
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var preferred_language = OS.get_locale_language()
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TranslationServer.set_locale(preferred_language)
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else:
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TranslationServer.set_locale(language)
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func init_sources() -> void:
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DownloadManager.get_sources()
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