feat: 优化项目结构,更新引擎版本
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@@ -8,7 +8,7 @@ func _on_start_game_pressed() -> void:
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$CreateGameUI.show()
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func _on_setting_button_pressed() -> void:
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SceneManager.goto_scene("settings")
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SceneManager.goto_scene("menus/settings")
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func _on_quit_game_pressed() -> void:
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get_tree().quit()
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