feat: 优化项目结构,更新引擎版本

This commit is contained in:
2026-04-02 09:15:43 +08:00
parent 2fbc3c80cf
commit 46d5c98b4e
10 changed files with 10 additions and 10 deletions
+3 -3
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@@ -19,11 +19,11 @@ game/
- translation/ - translation/
- trans.csv - trans.csv
- scenes/ - scenes/
- menus/
- main_menu.tscn - main_menu.tscn
- game.tscn
- settings.tscn - settings.tscn
- prefabs/
- game/ - game/
- game.tscn
- card.tscn - card.tscn
- scripts/ - scripts/
- autoload/ - autoload/
@@ -48,7 +48,7 @@ game/
## 最佳实践 ## 最佳实践
本项目目前正在使用 Godot 4.6.1 进行开发。开发用语言为 GDScript。 本项目目前正在使用 Godot 4.6.2 进行开发。开发用语言为 GDScript。
你的开发应当遵循 Godot 引擎提供的[最佳实践](https://docs.godotengine.org/zh-cn/4.x/tutorials/best_practices/)及[GDScript 编写风格指南](https://docs.godotengine.org/zh-cn/4.x/tutorials/scripting/gdscript/gdscript_styleguide.html)。但下面提到的除外: 你的开发应当遵循 Godot 引擎提供的[最佳实践](https://docs.godotengine.org/zh-cn/4.x/tutorials/best_practices/)及[GDScript 编写风格指南](https://docs.godotengine.org/zh-cn/4.x/tutorials/scripting/gdscript/gdscript_styleguide.html)。但下面提到的除外:
+1 -1
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@@ -1,6 +1,6 @@
extends Node2D extends Node2D
var CardScene = preload("res://prefabs/game/card.tscn") var CardScene = preload("res://scenes/game/card.tscn")
var card_list: Array var card_list: Array
+1 -1
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@@ -5,7 +5,7 @@ func _on_create_game_button_pressed() -> void:
if 2 <= player_num and player_num <= 4: if 2 <= player_num and player_num <= 4:
MultiGame.create_server(int(player_num)) MultiGame.create_server(int(player_num))
$".".hide() $".".hide()
SceneManager.goto_scene("game") SceneManager.goto_scene("game/game")
else: else:
$Warn.show() $Warn.show()
+1 -1
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@@ -5,4 +5,4 @@ func _on_join_game_button_pressed() -> void:
var ip: String = $JoinGameEdit.text var ip: String = $JoinGameEdit.text
MultiGame.create_client(ip) MultiGame.create_client(ip)
$".".hide() $".".hide()
SceneManager.goto_scene("game") SceneManager.goto_scene("game/game")
+1 -1
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@@ -8,7 +8,7 @@ func _on_start_game_pressed() -> void:
$CreateGameUI.show() $CreateGameUI.show()
func _on_setting_button_pressed() -> void: func _on_setting_button_pressed() -> void:
SceneManager.goto_scene("settings") SceneManager.goto_scene("menus/settings")
func _on_quit_game_pressed() -> void: func _on_quit_game_pressed() -> void:
get_tree().quit() get_tree().quit()
+1 -1
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@@ -25,7 +25,7 @@ func _on_save_button_pressed() -> void:
func _on_cancel_button_pressed() -> void: func _on_cancel_button_pressed() -> void:
SceneManager.goto_scene("main_menu") SceneManager.goto_scene("menus/main_menu")
func _on_download_button_pressed() -> void: func _on_download_button_pressed() -> void: