feat: 创建了游戏循环管理器
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@@ -0,0 +1,22 @@
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extends Node
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var game_round: int = -1
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signal end_game
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func _ready() -> void:
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end_game.connect(_on_end_game)
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func start_game() -> void:
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game_round = 1
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func settle_round() -> void:
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game_round += 1
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if check_game_end():
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end_game.emit()
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func check_game_end() -> bool:
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return false
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func _on_end_game() -> void:
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game_round = -1
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@@ -0,0 +1 @@
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uid://qxowgxfp4iwm
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@@ -2,7 +2,7 @@ extends Node
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const PORT: int = 8989
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const MAX_HAND_SIZE: int = 8
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const INITIAL_HP: int = 100
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const INITIAL_HP: int = 4
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const DEFAULT_DRAW_COUNT: int = 4
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const FIRST_ROUND_DRAW_COUNT: int = 3
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@@ -19,7 +19,6 @@ var cards: Array[String] = []
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var my_card: Array[String] = []
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var server_round: int = 0
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var client_round: int = 0
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var game_started: bool = false
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func add_player(id: int) -> void:
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@@ -4,17 +4,18 @@ var card_list: Array
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func _ready() -> void:
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init()
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GameLoopManager.start_game()
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var card = create_card("Oxygen")
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card.show()
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card.set_pos(300, 300)
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print(card.get_pos())
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func init() -> void:
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# 设置 UI 展示文本
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if multiplayer.is_server():
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$IsServerLabel.text = "GAMEUI_URHOST"
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else:
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$IsServerLabel.text = "GAMEUI_URGUEST"
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var addresses: PackedStringArray = IP.get_local_addresses()
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var ipaddress: String = ""
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for address in addresses:
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@@ -24,6 +25,7 @@ func init() -> void:
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$IPLabel.text = ipaddress
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$Player1/Username.text = GameManager.username
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func create_card(card_name: String):
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var card = SceneManager.Card.instantiate()
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add_child(card)
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