Merge branch 'develop' into 'master'
完成基础功能 See merge request paper-chemis-community/game!1
This commit is contained in:
@@ -21,6 +21,9 @@ game/
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- main_menu.tscn
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- game.tscn
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- settings.tscn
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- prefabs/
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- game/
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- card.tscn
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- scripts/
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- autoload/
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- GameManager.gd # 游戏管理
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@@ -39,12 +42,12 @@ game/
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## 如何运行
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请先运行数据后端,在游戏设置中输入后端 URL(包含端口号和 `http://` 或 `https://` 前缀,然后创建游戏或加入游戏开始游玩。
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请先运行数据后端,在游戏设置中输入后端 URL(包含端口号和 `http://` 或 `https://` 前缀,或者选择本地已有的数据源,然后创建游戏或加入游戏开始游玩。
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## 最佳实践
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本项目目前正在使用 Godot 4.6 进行开发。开发用语言为 GDScript。
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你的开发应当遵循 Godot 引擎提供的[最佳实践](https://docs.godotengine.org/zh-cn/4.5/tutorials/best_practices/)及[GDScript 编写风格指南](https://docs.godotengine.org/zh-cn/4.5/tutorials/scripting/gdscript/gdscript_styleguide.html)。但下面提到的除外:
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你的开发应当遵循 Godot 引擎提供的[最佳实践](https://docs.godotengine.org/zh-cn/4.x/tutorials/best_practices/)及[GDScript 编写风格指南](https://docs.godotengine.org/zh-cn/4.x/tutorials/scripting/gdscript/gdscript_styleguide.html)。但下面提到的除外:
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除 `autoload` 目录下的单例脚本使用大驼峰式命名,其余脚本均应使用小蛇形式命令。所有节点均应使用大驼峰式命名。
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@@ -75,6 +75,26 @@ offset_bottom = 81.0
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theme_override_fonts/font = ExtResource("2_6wm04")
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theme_override_font_sizes/font_size = 24
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[node name="LoadSource" type="Node2D" parent="." unique_id=230611076]
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position = Vector2(44, 314)
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metadata/_edit_group_ = true
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[node name="LoadSourceLabel" type="Label" parent="LoadSource" unique_id=299353496]
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offset_left = 9.0
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offset_top = 10.0
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offset_right = 132.0
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offset_bottom = 40.0
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theme_override_fonts/font = ExtResource("2_6wm04")
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theme_override_font_sizes/font_size = 30
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text = "加载本地数据"
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[node name="ChooseSource" type="OptionButton" parent="LoadSource" unique_id=1045074926]
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offset_left = 381.0
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offset_top = 5.0
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offset_right = 830.0
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offset_bottom = 60.0
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theme_override_font_sizes/font_size = 25
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[node name="SaveButton" type="Button" parent="." unique_id=1377249836]
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offset_left = 85.0
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offset_top = 912.0
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@@ -102,6 +122,15 @@ theme_override_fonts/font = ExtResource("2_6wm04")
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theme_override_font_sizes/font_size = 30
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text = "取消"
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[node name="LoadButton" type="Button" parent="." unique_id=2015694853]
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offset_left = 73.0
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offset_top = 793.0
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offset_right = 249.0
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offset_bottom = 882.0
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theme_override_fonts/font = ExtResource("2_6wm04")
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theme_override_font_sizes/font_size = 30
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text = "加载数据"
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[node name="Tips" type="Label" parent="." unique_id=1777076648]
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offset_left = 711.0
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offset_top = 913.0
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@@ -114,3 +143,4 @@ text = "提示:无"
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[connection signal="pressed" from="SaveButton" to="." method="_on_save_button_pressed"]
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[connection signal="pressed" from="DownloadButton" to="." method="_on_download_button_pressed"]
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[connection signal="pressed" from="CancelButton" to="." method="_on_cancel_button_pressed"]
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[connection signal="pressed" from="LoadButton" to="." method="_on_load_button_pressed"]
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@@ -69,6 +69,10 @@ func download_from_origin() -> int:
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get_uuid()
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DirAccess.remove_absolute("user://download/temp/index.json")
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DirAccess.remove_absolute("user://download/temp/")
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await download_file(origin + "index", "user://download/%s/index.json" % [uuid])
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await download_file(origin + "card/list", "user://download/%s/cards/list.json" % [uuid])
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await download_file(origin + "reaction/list", "user://download/%s/reactions/list.json" % [uuid])
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await download_file(origin + "matter/list", "user://download/%s/matters/list.json" % [uuid])
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@@ -80,6 +84,8 @@ func download_from_origin() -> int:
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await download_assets(origin)
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get_sources()
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return 0
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func load_resource():
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@@ -100,3 +106,17 @@ func load_resource():
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GameManager.pic_list = asset_list["pics"]
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GameManager.sound_list = asset_list["sounds"]
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asset_file.close()
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func get_sources():
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var dir = DirAccess.open("user://download/")
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var subdirs: PackedStringArray = dir.get_directories()
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for subdir in subdirs:
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if subdir == "temp":
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continue
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var file = FileAccess.open("user://download/%s/index.json" % [subdir], FileAccess.READ)
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var text = file.get_as_text()
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var content = JSON.parse_string(text)
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file.close()
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var source_name = content["name"]
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var source_uuid = content["uuid"]
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GameManager.sources[source_name] = source_uuid
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@@ -3,6 +3,7 @@ extends Node
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var data_origin: String = ""
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var ip_begin: String = "192.168."
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var username: String = "Player1"
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var source: int = 0
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var card_list: Dictionary = {}
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var matter_list: Dictionary = {}
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@@ -10,3 +11,5 @@ var reaction_list: Dictionary = {}
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var match_list: Dictionary = {}
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var pic_list: Dictionary = {}
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var sound_list: Dictionary = {}
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var sources: Dictionary = {}
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@@ -1,14 +1,25 @@
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extends Node2D
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func _ready() -> void:
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init_sources()
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init_text()
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func init_text() -> void:
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$DataSetting/LineEdit.text = GameManager.data_origin
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$IPBeginSetting/LineEdit.text = GameManager.ip_begin
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$UsernameSetting/LineEdit.text = GameManager.username
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$LoadSource/ChooseSource.select(GameManager.source)
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func init_sources() -> void:
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DownloadManager.get_sources()
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for source_name in GameManager.sources:
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$LoadSource/ChooseSource.add_item(source_name)
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func _on_save_button_pressed() -> void:
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GameManager.data_origin = $DataSetting/LineEdit.text
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GameManager.ip_begin = $IPBeginSetting/LineEdit.text
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GameManager.username = $UsernameSetting/LineEdit.text
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GameManager.source = $LoadSource/ChooseSource.get_selected()
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SceneManager.goto_scene("main_menu")
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@@ -29,3 +40,9 @@ func _on_download_button_pressed() -> void:
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DownloadManager.load_resource()
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$Tips.text = "提示:完成加载"
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func _on_load_button_pressed() -> void:
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DownloadManager.uuid = GameManager.sources[$LoadSource/ChooseSource.text]
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DownloadManager.load_resource()
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$Tips.text = "提示:完成加载"
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