Merge branch 'develop' into 'master'

完成基础功能

See merge request paper-chemis-community/game!1
This commit is contained in:
2026-02-14 10:24:47 +08:00
5 changed files with 76 additions and 3 deletions
+5 -2
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@@ -21,6 +21,9 @@ game/
- main_menu.tscn
- game.tscn
- settings.tscn
- prefabs/
- game/
- card.tscn
- scripts/
- autoload/
- GameManager.gd # 游戏管理
@@ -39,12 +42,12 @@ game/
## 如何运行
请先运行数据后端,在游戏设置中输入后端 URL包含端口号和 `http://``https://` 前缀,然后创建游戏或加入游戏开始游玩。
请先运行数据后端,在游戏设置中输入后端 URL包含端口号和 `http://``https://` 前缀,或者选择本地已有的数据源,然后创建游戏或加入游戏开始游玩。
## 最佳实践
本项目目前正在使用 Godot 4.6 进行开发。开发用语言为 GDScript。
你的开发应当遵循 Godot 引擎提供的[最佳实践](https://docs.godotengine.org/zh-cn/4.5/tutorials/best_practices/)及[GDScript 编写风格指南](https://docs.godotengine.org/zh-cn/4.5/tutorials/scripting/gdscript/gdscript_styleguide.html)。但下面提到的除外:
你的开发应当遵循 Godot 引擎提供的[最佳实践](https://docs.godotengine.org/zh-cn/4.x/tutorials/best_practices/)及[GDScript 编写风格指南](https://docs.godotengine.org/zh-cn/4.x/tutorials/scripting/gdscript/gdscript_styleguide.html)。但下面提到的除外:
`autoload` 目录下的单例脚本使用大驼峰式命名,其余脚本均应使用小蛇形式命令。所有节点均应使用大驼峰式命名。
+30
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@@ -75,6 +75,26 @@ offset_bottom = 81.0
theme_override_fonts/font = ExtResource("2_6wm04")
theme_override_font_sizes/font_size = 24
[node name="LoadSource" type="Node2D" parent="." unique_id=230611076]
position = Vector2(44, 314)
metadata/_edit_group_ = true
[node name="LoadSourceLabel" type="Label" parent="LoadSource" unique_id=299353496]
offset_left = 9.0
offset_top = 10.0
offset_right = 132.0
offset_bottom = 40.0
theme_override_fonts/font = ExtResource("2_6wm04")
theme_override_font_sizes/font_size = 30
text = "加载本地数据"
[node name="ChooseSource" type="OptionButton" parent="LoadSource" unique_id=1045074926]
offset_left = 381.0
offset_top = 5.0
offset_right = 830.0
offset_bottom = 60.0
theme_override_font_sizes/font_size = 25
[node name="SaveButton" type="Button" parent="." unique_id=1377249836]
offset_left = 85.0
offset_top = 912.0
@@ -102,6 +122,15 @@ theme_override_fonts/font = ExtResource("2_6wm04")
theme_override_font_sizes/font_size = 30
text = "取消"
[node name="LoadButton" type="Button" parent="." unique_id=2015694853]
offset_left = 73.0
offset_top = 793.0
offset_right = 249.0
offset_bottom = 882.0
theme_override_fonts/font = ExtResource("2_6wm04")
theme_override_font_sizes/font_size = 30
text = "加载数据"
[node name="Tips" type="Label" parent="." unique_id=1777076648]
offset_left = 711.0
offset_top = 913.0
@@ -114,3 +143,4 @@ text = "提示:无"
[connection signal="pressed" from="SaveButton" to="." method="_on_save_button_pressed"]
[connection signal="pressed" from="DownloadButton" to="." method="_on_download_button_pressed"]
[connection signal="pressed" from="CancelButton" to="." method="_on_cancel_button_pressed"]
[connection signal="pressed" from="LoadButton" to="." method="_on_load_button_pressed"]
+20
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@@ -69,6 +69,10 @@ func download_from_origin() -> int:
get_uuid()
DirAccess.remove_absolute("user://download/temp/index.json")
DirAccess.remove_absolute("user://download/temp/")
await download_file(origin + "index", "user://download/%s/index.json" % [uuid])
await download_file(origin + "card/list", "user://download/%s/cards/list.json" % [uuid])
await download_file(origin + "reaction/list", "user://download/%s/reactions/list.json" % [uuid])
await download_file(origin + "matter/list", "user://download/%s/matters/list.json" % [uuid])
@@ -80,6 +84,8 @@ func download_from_origin() -> int:
await download_assets(origin)
get_sources()
return 0
func load_resource():
@@ -100,3 +106,17 @@ func load_resource():
GameManager.pic_list = asset_list["pics"]
GameManager.sound_list = asset_list["sounds"]
asset_file.close()
func get_sources():
var dir = DirAccess.open("user://download/")
var subdirs: PackedStringArray = dir.get_directories()
for subdir in subdirs:
if subdir == "temp":
continue
var file = FileAccess.open("user://download/%s/index.json" % [subdir], FileAccess.READ)
var text = file.get_as_text()
var content = JSON.parse_string(text)
file.close()
var source_name = content["name"]
var source_uuid = content["uuid"]
GameManager.sources[source_name] = source_uuid
+3
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@@ -3,6 +3,7 @@ extends Node
var data_origin: String = ""
var ip_begin: String = "192.168."
var username: String = "Player1"
var source: int = 0
var card_list: Dictionary = {}
var matter_list: Dictionary = {}
@@ -10,3 +11,5 @@ var reaction_list: Dictionary = {}
var match_list: Dictionary = {}
var pic_list: Dictionary = {}
var sound_list: Dictionary = {}
var sources: Dictionary = {}
+17
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@@ -1,14 +1,25 @@
extends Node2D
func _ready() -> void:
init_sources()
init_text()
func init_text() -> void:
$DataSetting/LineEdit.text = GameManager.data_origin
$IPBeginSetting/LineEdit.text = GameManager.ip_begin
$UsernameSetting/LineEdit.text = GameManager.username
$LoadSource/ChooseSource.select(GameManager.source)
func init_sources() -> void:
DownloadManager.get_sources()
for source_name in GameManager.sources:
$LoadSource/ChooseSource.add_item(source_name)
func _on_save_button_pressed() -> void:
GameManager.data_origin = $DataSetting/LineEdit.text
GameManager.ip_begin = $IPBeginSetting/LineEdit.text
GameManager.username = $UsernameSetting/LineEdit.text
GameManager.source = $LoadSource/ChooseSource.get_selected()
SceneManager.goto_scene("main_menu")
@@ -29,3 +40,9 @@ func _on_download_button_pressed() -> void:
DownloadManager.load_resource()
$Tips.text = "提示:完成加载"
func _on_load_button_pressed() -> void:
DownloadManager.uuid = GameManager.sources[$LoadSource/ChooseSource.text]
DownloadManager.load_resource()
$Tips.text = "提示:完成加载"