feat: 实现IP起始部分的设置,并弃用了isServer变量
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@@ -1,3 +1,4 @@
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extends Node
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var data_origin: String = ""
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var ip_begin: String = "192.168."
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@@ -1,17 +1,14 @@
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extends Node
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var isServer: bool
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# 基于低级 ENet 多人游戏
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# 基于 ENet 多人游戏
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func create_server(player_num: int) -> void:
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isServer = true
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var peer = ENetMultiplayerPeer.new()
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peer.create_server(8989, player_num)
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multiplayer.multiplayer_peer = peer
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func create_client(ip: String) -> void:
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isServer = false
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var peer = ENetMultiplayerPeer.new()
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peer.create_client(ip, 8989)
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multiplayer.multiplayer_peer = peer
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