feat: 实现IP起始部分的设置,并弃用了isServer变量
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@@ -2,9 +2,11 @@ extends Node2D
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func _ready() -> void:
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$DataSetting/LineEdit.text = GameManager.data_origin
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$IPBeginSetting/LineEdit.text = GameManager.ip_begin
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func _on_save_button_pressed() -> void:
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GameManager.data_origin = $DataSetting/LineEdit.text
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GameManager.ip_begin = $IPBeginSetting/LineEdit.text
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SceneManager.goto_scene("main_menu")
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