feat: 实现IP起始部分的设置,并弃用了isServer变量
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@@ -32,6 +32,26 @@ offset_bottom = 81.0
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theme_override_fonts/font = ExtResource("2_6wm04")
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theme_override_fonts/font = ExtResource("2_6wm04")
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theme_override_font_sizes/font_size = 24
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theme_override_font_sizes/font_size = 24
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[node name="IPBeginSetting" type="Node2D" parent="."]
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position = Vector2(-1, 94)
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[node name="IPBeginSetLabel" type="Label" parent="IPBeginSetting"]
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offset_left = 45.0
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offset_top = 28.0
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offset_right = 193.0
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offset_bottom = 90.0
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theme_override_fonts/font = ExtResource("2_6wm04")
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theme_override_font_sizes/font_size = 30
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text = "自动识别IP地址的起始部分"
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[node name="LineEdit" type="LineEdit" parent="IPBeginSetting"]
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offset_left = 424.0
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offset_top = 18.0
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offset_right = 874.0
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offset_bottom = 81.0
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theme_override_fonts/font = ExtResource("2_6wm04")
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theme_override_font_sizes/font_size = 24
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[node name="SaveButton" type="Button" parent="."]
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[node name="SaveButton" type="Button" parent="."]
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offset_left = 56.0
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offset_left = 56.0
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offset_top = 520.0
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offset_top = 520.0
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@@ -1,3 +1,4 @@
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extends Node
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extends Node
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var data_origin: String = ""
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var data_origin: String = ""
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var ip_begin: String = "192.168."
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@@ -1,17 +1,14 @@
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extends Node
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extends Node
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var isServer: bool
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# 基于低级 ENet 多人游戏
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# 基于 ENet 多人游戏
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func create_server(player_num: int) -> void:
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func create_server(player_num: int) -> void:
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isServer = true
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var peer = ENetMultiplayerPeer.new()
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var peer = ENetMultiplayerPeer.new()
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peer.create_server(8989, player_num)
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peer.create_server(8989, player_num)
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multiplayer.multiplayer_peer = peer
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multiplayer.multiplayer_peer = peer
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func create_client(ip: String) -> void:
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func create_client(ip: String) -> void:
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isServer = false
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var peer = ENetMultiplayerPeer.new()
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var peer = ENetMultiplayerPeer.new()
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peer.create_client(ip, 8989)
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peer.create_client(ip, 8989)
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multiplayer.multiplayer_peer = peer
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multiplayer.multiplayer_peer = peer
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@@ -4,7 +4,7 @@ func _ready() -> void:
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init()
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init()
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func init() -> void:
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func init() -> void:
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if MultiGame.isServer:
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if multiplayer.is_server():
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$IsServerLabel.text = "房间运行中:您是房主"
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$IsServerLabel.text = "房间运行中:您是房主"
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else:
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else:
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$IsServerLabel.text = "房间运行中:您是房客"
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$IsServerLabel.text = "房间运行中:您是房客"
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@@ -12,6 +12,6 @@ func init() -> void:
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var addresses: PackedStringArray = IP.get_local_addresses()
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var addresses: PackedStringArray = IP.get_local_addresses()
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var ipaddress: String = ""
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var ipaddress: String = ""
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for address in addresses:
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for address in addresses:
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if address.substr(0, 8) == "192.168.":
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if address.substr(0, GameManager.ip_begin.length()) == GameManager.ip_begin:
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ipaddress = address
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ipaddress = address
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$IPLabel.text = ipaddress
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$IPLabel.text = ipaddress
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@@ -2,9 +2,11 @@ extends Node2D
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func _ready() -> void:
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func _ready() -> void:
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$DataSetting/LineEdit.text = GameManager.data_origin
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$DataSetting/LineEdit.text = GameManager.data_origin
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$IPBeginSetting/LineEdit.text = GameManager.ip_begin
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func _on_save_button_pressed() -> void:
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func _on_save_button_pressed() -> void:
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GameManager.data_origin = $DataSetting/LineEdit.text
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GameManager.data_origin = $DataSetting/LineEdit.text
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GameManager.ip_begin = $IPBeginSetting/LineEdit.text
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SceneManager.goto_scene("main_menu")
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SceneManager.goto_scene("main_menu")
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