feat: 基本完成多人游戏框架

This commit is contained in:
2026-03-05 21:10:25 +08:00
parent 6980dd44b1
commit 92a2ec38e0
+4 -7
View File
@@ -1,10 +1,11 @@
extends Node extends Node
var peer = ENetMultiplayerPeer.new() var peer = ENetMultiplayerPeer.new()
var players: Array var players: Array
var cards: Array var cards: Array
var my_card: Array var my_card: Array
var max_players var max_players: int
var player_cards: Dictionary var player_cards: Dictionary
var player_turns: Dictionary var player_turns: Dictionary
var player_username: Dictionary var player_username: Dictionary
@@ -50,6 +51,7 @@ func start_game() -> void:
return return
deal_cards() deal_cards()
server_round = 1 server_round = 1
remote_variable()
func extract() -> String: func extract() -> String:
if cards.size() == 0: if cards.size() == 0:
@@ -72,14 +74,9 @@ func next_round() -> void:
func settle_round() -> void: func settle_round() -> void:
for player in players: for player in players:
begin_round.rpc_id(player, player) request_card_draw(player)
remote_variable() remote_variable()
@rpc("any_peer", "call_remote", "reliable")
func begin_round(id: int) -> void:
request_card_draw.rpc(1, id)
@rpc("any_peer", "call_remote", "reliable")
func request_card_draw(player_id: int) -> void: func request_card_draw(player_id: int) -> void:
if server_round == 1 and 0 <= player_turns[player_id] <= 1: if server_round == 1 and 0 <= player_turns[player_id] <= 1:
for i in range(3): for i in range(3):