feat: 暂时删除卡牌相关代码
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@@ -10,7 +10,7 @@ config_version=5
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[application]
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[application]
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config/name="PaperChemisGame"
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config/name="纸片化学社区版:游戏本体"
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run/main_scene="uid://b2rokrdsjgx62"
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run/main_scene="uid://b2rokrdsjgx62"
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config/features=PackedStringArray("4.5", "GL Compatibility")
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config/features=PackedStringArray("4.5", "GL Compatibility")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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@@ -1,6 +1,5 @@
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extends Node
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extends Node
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# 基于 ENet 多人游戏
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# 基于 ENet 多人游戏
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func create_server(player_num: int) -> void:
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func create_server(player_num: int) -> void:
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@@ -1,5 +1,11 @@
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extends Node2D
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extends Node2D
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var description: String
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var type: String
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func set_texture(pic: String) -> void:
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func set_texture(pic: String) -> void:
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$Sprite.texture = ResourceLoader.load(pic)
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$Sprite.texture = ResourceLoader.load(pic)
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func set_card(card_name: String) -> void:
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print(card_name)
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set_texture(GameManager.pic_list[card_name])
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@@ -16,9 +16,3 @@ func init() -> void:
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ipaddress = address
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ipaddress = address
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$IPLabel.text = ipaddress
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$IPLabel.text = ipaddress
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$Player1/Username.text = GameManager.username
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$Player1/Username.text = GameManager.username
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func new_card(card_name: String):
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var card = SceneManager.Card.new()
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add_child(card)
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card.set_texture(GameManager.pic_list[card_name])
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return card
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