feat: 暂时删除卡牌相关代码

This commit is contained in:
2026-01-23 08:18:50 +08:00
parent 05a566f42b
commit a82a7720cb
4 changed files with 7 additions and 8 deletions
+1 -1
View File
@@ -10,7 +10,7 @@ config_version=5
[application] [application]
config/name="PaperChemisGame" config/name="纸片化学社区版:游戏本体"
run/main_scene="uid://b2rokrdsjgx62" run/main_scene="uid://b2rokrdsjgx62"
config/features=PackedStringArray("4.5", "GL Compatibility") config/features=PackedStringArray("4.5", "GL Compatibility")
config/icon="res://icon.svg" config/icon="res://icon.svg"
-1
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@@ -1,6 +1,5 @@
extends Node extends Node
# 基于 ENet 多人游戏 # 基于 ENet 多人游戏
func create_server(player_num: int) -> void: func create_server(player_num: int) -> void:
+6
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@@ -1,5 +1,11 @@
extends Node2D extends Node2D
var description: String
var type: String
func set_texture(pic: String) -> void: func set_texture(pic: String) -> void:
$Sprite.texture = ResourceLoader.load(pic) $Sprite.texture = ResourceLoader.load(pic)
func set_card(card_name: String) -> void:
print(card_name)
set_texture(GameManager.pic_list[card_name])
-6
View File
@@ -16,9 +16,3 @@ func init() -> void:
ipaddress = address ipaddress = address
$IPLabel.text = ipaddress $IPLabel.text = ipaddress
$Player1/Username.text = GameManager.username $Player1/Username.text = GameManager.username
func new_card(card_name: String):
var card = SceneManager.Card.new()
add_child(card)
card.set_texture(GameManager.pic_list[card_name])
return card