feat: 优化代码,更新README
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@@ -110,7 +110,6 @@ func load_resource():
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func get_sources():
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var dir = DirAccess.open("user://download/")
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var subdirs: PackedStringArray = dir.get_directories()
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print(subdirs)
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for subdir in subdirs:
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if subdir == "temp":
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continue
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@@ -12,9 +12,8 @@ func init_text() -> void:
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func init_sources() -> void:
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DownloadManager.get_sources()
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var options = $LoadSource/ChooseSource
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for source_name in GameManager.sources:
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options.add_item(source_name)
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$LoadSource/ChooseSource.add_item(source_name)
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func _on_save_button_pressed() -> void:
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GameManager.data_origin = $DataSetting/LineEdit.text
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