feat: 合并MultiGame.gd和GameLoopManager.gd
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@@ -1,9 +1,9 @@
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extends Node2D
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func _on_create_game_button_pressed() -> void:
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var player_num = int($CreateGameEdit.text)
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var player_num: int = int($CreateGameEdit.text)
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if 2 <= player_num and player_num <= 4:
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MultiGame.create_server(int(player_num))
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GameLoopManager.create_server(int(player_num))
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$".".hide()
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SceneManager.goto_scene("game/game")
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else:
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@@ -3,6 +3,6 @@ extends Node2D
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func _on_join_game_button_pressed() -> void:
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var ip: String = $JoinGameEdit.text
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MultiGame.create_client(ip)
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GameLoopManager.create_client(ip)
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$".".hide()
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SceneManager.goto_scene("game/game")
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