feat: 合并MultiGame.gd和GameLoopManager.gd
This commit is contained in:
@@ -21,7 +21,6 @@ config/icon="res://icon.svg"
|
|||||||
|
|
||||||
[autoload]
|
[autoload]
|
||||||
|
|
||||||
MultiGame="*res://scripts/autoload/MultiGame.gd"
|
|
||||||
SceneManager="*res://scripts/autoload/SceneManager.gd"
|
SceneManager="*res://scripts/autoload/SceneManager.gd"
|
||||||
GameManager="*res://scripts/autoload/GameManager.gd"
|
GameManager="*res://scripts/autoload/GameManager.gd"
|
||||||
DownloadManager="*res://scripts/autoload/DownloadManager.gd"
|
DownloadManager="*res://scripts/autoload/DownloadManager.gd"
|
||||||
|
|||||||
@@ -1,26 +1,184 @@
|
|||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
var game_round: int = -1
|
var PORT: int = 8989
|
||||||
|
const MAX_HAND_SIZE: int = 8
|
||||||
|
const INITIAL_HP: int = 4
|
||||||
|
const DEFAULT_DRAW_COUNT: int = 4
|
||||||
|
const FIRST_ROUND_DRAW_COUNT: int = 3
|
||||||
|
|
||||||
signal end_game
|
var peer: ENetMultiplayerPeer = ENetMultiplayerPeer.new()
|
||||||
|
|
||||||
|
var players: Array[int] = []
|
||||||
|
var max_players: int = 0
|
||||||
|
var player_cards: Dictionary = {}
|
||||||
|
var player_turns: Dictionary = {}
|
||||||
|
var player_username: Dictionary = {}
|
||||||
|
var player_hp: Dictionary = {}
|
||||||
|
|
||||||
|
var cards: Array[String] = []
|
||||||
|
var my_card: Array[String] = []
|
||||||
|
|
||||||
|
var server_round: int = 0
|
||||||
|
var game_started: bool = false
|
||||||
|
|
||||||
|
signal game_end
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
end_game.connect(_on_end_game)
|
game_end.connect(_on_end_game)
|
||||||
|
|
||||||
|
func add_player(id: int) -> void:
|
||||||
|
if players.size() >= max_players or players.has(id):
|
||||||
|
return
|
||||||
|
players.append(id)
|
||||||
|
player_cards[id] = []
|
||||||
|
player_turns[id] = 0
|
||||||
|
player_hp[id] = INITIAL_HP
|
||||||
|
|
||||||
|
|
||||||
|
func remove_player(id: int) -> void:
|
||||||
|
if not players.has(id):
|
||||||
|
return
|
||||||
|
players.erase(id)
|
||||||
|
for dict in [player_cards, player_turns, player_hp, player_username]:
|
||||||
|
dict.erase(id)
|
||||||
|
|
||||||
|
|
||||||
|
func create_server(playern: int) -> void:
|
||||||
|
max_players = playern
|
||||||
|
if peer.create_server(PORT, playern) != OK:
|
||||||
|
return
|
||||||
|
_setup_multiplayer()
|
||||||
|
add_player(1)
|
||||||
|
|
||||||
|
|
||||||
|
func create_client(ip: String) -> void:
|
||||||
|
if peer.create_client(ip, PORT) != OK:
|
||||||
|
return
|
||||||
|
_setup_multiplayer()
|
||||||
|
|
||||||
|
|
||||||
|
func _setup_multiplayer() -> void:
|
||||||
|
multiplayer.multiplayer_peer = peer
|
||||||
|
multiplayer.peer_connected.connect(_on_peer_connected)
|
||||||
|
multiplayer.peer_disconnected.connect(_on_peer_disconnected)
|
||||||
|
|
||||||
|
|
||||||
|
func _on_peer_connected(id: int) -> void:
|
||||||
|
add_player(id)
|
||||||
|
sync_players.rpc()
|
||||||
|
|
||||||
|
|
||||||
|
func _on_peer_disconnected(id: int) -> void:
|
||||||
|
remove_player(id)
|
||||||
|
sync_players.rpc()
|
||||||
|
|
||||||
|
|
||||||
func start_game() -> void:
|
func start_game() -> void:
|
||||||
game_round = 1
|
if not multiplayer.is_server() or players.size() != max_players:
|
||||||
|
return
|
||||||
|
game_started = true
|
||||||
func settle_round() -> void:
|
server_round = 1
|
||||||
game_round += 1
|
deal_cards()
|
||||||
if check_game_end():
|
sync_game_state.rpc()
|
||||||
end_game.emit()
|
|
||||||
|
|
||||||
|
|
||||||
func check_game_end() -> bool:
|
|
||||||
return false
|
|
||||||
|
|
||||||
|
|
||||||
func _on_end_game() -> void:
|
func _on_end_game() -> void:
|
||||||
game_round = -1
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
func extract() -> String:
|
||||||
|
if cards.is_empty():
|
||||||
|
return ""
|
||||||
|
var index := randi() % cards.size()
|
||||||
|
var card := cards[index]
|
||||||
|
cards.remove_at(index)
|
||||||
|
return card
|
||||||
|
|
||||||
|
|
||||||
|
func deal_cards() -> void:
|
||||||
|
for player_id in players:
|
||||||
|
_draw_cards(player_id, MAX_HAND_SIZE)
|
||||||
|
|
||||||
|
|
||||||
|
func next_round() -> void:
|
||||||
|
if not multiplayer.is_server():
|
||||||
|
return
|
||||||
|
settle_round()
|
||||||
|
server_round += 1
|
||||||
|
sync_game_state.rpc()
|
||||||
|
|
||||||
|
|
||||||
|
func settle_round() -> void:
|
||||||
|
for player_id in players:
|
||||||
|
var draw_count := DEFAULT_DRAW_COUNT
|
||||||
|
if server_round == 1 and player_turns.get(player_id, -1) <= 1:
|
||||||
|
draw_count = FIRST_ROUND_DRAW_COUNT
|
||||||
|
_draw_cards(player_id, draw_count)
|
||||||
|
|
||||||
|
|
||||||
|
func _draw_cards(player_id: int, count: int) -> void:
|
||||||
|
if not player_cards.has(player_id):
|
||||||
|
return
|
||||||
|
var hand: Array = player_cards[player_id]
|
||||||
|
for i in count:
|
||||||
|
if hand.size() >= MAX_HAND_SIZE:
|
||||||
|
break
|
||||||
|
var card := extract()
|
||||||
|
if card.is_empty():
|
||||||
|
break
|
||||||
|
hand.append(card)
|
||||||
|
|
||||||
|
|
||||||
|
func get_my_cards() -> void:
|
||||||
|
request_cards.rpc_id(1)
|
||||||
|
|
||||||
|
|
||||||
|
@rpc("any_peer", "call_remote", "reliable")
|
||||||
|
func request_cards() -> void:
|
||||||
|
var sender_id := multiplayer.get_remote_sender_id()
|
||||||
|
send_cards.rpc_id(sender_id, player_cards.get(sender_id, []))
|
||||||
|
|
||||||
|
|
||||||
|
@rpc("authority", "call_remote", "reliable")
|
||||||
|
func send_cards(data: Array) -> void:
|
||||||
|
my_card = data
|
||||||
|
|
||||||
|
|
||||||
|
func sync_game_state() -> void:
|
||||||
|
if not multiplayer.is_server():
|
||||||
|
return
|
||||||
|
sync_game_state_rpc.rpc({
|
||||||
|
cards = cards,
|
||||||
|
player_cards = player_cards,
|
||||||
|
player_turns = player_turns,
|
||||||
|
player_hp = player_hp,
|
||||||
|
server_round = server_round,
|
||||||
|
game_started = game_started
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
@rpc("authority", "call_remote", "reliable")
|
||||||
|
func sync_game_state_rpc(data: Dictionary) -> void:
|
||||||
|
cards = data.cards
|
||||||
|
player_cards = data.player_cards
|
||||||
|
player_turns = data.player_turns
|
||||||
|
player_hp = data.player_hp
|
||||||
|
server_round = data.server_round
|
||||||
|
game_started = data.game_started
|
||||||
|
|
||||||
|
|
||||||
|
func sync_players() -> void:
|
||||||
|
if not multiplayer.is_server():
|
||||||
|
return
|
||||||
|
sync_players_rpc.rpc({
|
||||||
|
players = players,
|
||||||
|
player_username = player_username,
|
||||||
|
player_hp = player_hp
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
@rpc("authority", "call_remote", "reliable")
|
||||||
|
func sync_players_rpc(data: Dictionary) -> void:
|
||||||
|
players = data.players
|
||||||
|
player_username = data.player_username
|
||||||
|
player_hp = data.player_hp
|
||||||
|
|||||||
@@ -1,175 +0,0 @@
|
|||||||
extends Node
|
|
||||||
|
|
||||||
var PORT: int = 8989
|
|
||||||
const MAX_HAND_SIZE: int = 8
|
|
||||||
const INITIAL_HP: int = 4
|
|
||||||
const DEFAULT_DRAW_COUNT: int = 4
|
|
||||||
const FIRST_ROUND_DRAW_COUNT: int = 3
|
|
||||||
|
|
||||||
var peer: ENetMultiplayerPeer = ENetMultiplayerPeer.new()
|
|
||||||
|
|
||||||
var players: Array[int] = []
|
|
||||||
var max_players: int = 0
|
|
||||||
var player_cards: Dictionary = {}
|
|
||||||
var player_turns: Dictionary = {}
|
|
||||||
var player_username: Dictionary = {}
|
|
||||||
var player_hp: Dictionary = {}
|
|
||||||
|
|
||||||
var cards: Array[String] = []
|
|
||||||
var my_card: Array[String] = []
|
|
||||||
|
|
||||||
var server_round: int = 0
|
|
||||||
var game_started: bool = false
|
|
||||||
|
|
||||||
func add_player(id: int) -> void:
|
|
||||||
if players.size() >= max_players or players.has(id):
|
|
||||||
return
|
|
||||||
players.append(id)
|
|
||||||
player_cards[id] = []
|
|
||||||
player_turns[id] = 0
|
|
||||||
player_hp[id] = INITIAL_HP
|
|
||||||
|
|
||||||
|
|
||||||
func remove_player(id: int) -> void:
|
|
||||||
if not players.has(id):
|
|
||||||
return
|
|
||||||
players.erase(id)
|
|
||||||
for dict in [player_cards, player_turns, player_hp, player_username]:
|
|
||||||
dict.erase(id)
|
|
||||||
|
|
||||||
|
|
||||||
func create_server(playern: int) -> void:
|
|
||||||
max_players = playern
|
|
||||||
if peer.create_server(PORT, playern) != OK:
|
|
||||||
return
|
|
||||||
_setup_multiplayer()
|
|
||||||
add_player(1)
|
|
||||||
|
|
||||||
|
|
||||||
func create_client(ip: String) -> void:
|
|
||||||
if peer.create_client(ip, PORT) != OK:
|
|
||||||
return
|
|
||||||
_setup_multiplayer()
|
|
||||||
|
|
||||||
|
|
||||||
func _setup_multiplayer() -> void:
|
|
||||||
multiplayer.multiplayer_peer = peer
|
|
||||||
multiplayer.peer_connected.connect(_on_peer_connected)
|
|
||||||
multiplayer.peer_disconnected.connect(_on_peer_disconnected)
|
|
||||||
|
|
||||||
|
|
||||||
func _on_peer_connected(id: int) -> void:
|
|
||||||
add_player(id)
|
|
||||||
sync_players.rpc()
|
|
||||||
|
|
||||||
|
|
||||||
func _on_peer_disconnected(id: int) -> void:
|
|
||||||
remove_player(id)
|
|
||||||
sync_players.rpc()
|
|
||||||
|
|
||||||
|
|
||||||
func start_game() -> void:
|
|
||||||
if not multiplayer.is_server() or players.size() != max_players:
|
|
||||||
return
|
|
||||||
game_started = true
|
|
||||||
server_round = 1
|
|
||||||
deal_cards()
|
|
||||||
sync_game_state.rpc()
|
|
||||||
|
|
||||||
|
|
||||||
func extract() -> String:
|
|
||||||
if cards.is_empty():
|
|
||||||
return ""
|
|
||||||
var index := randi() % cards.size()
|
|
||||||
var card := cards[index]
|
|
||||||
cards.remove_at(index)
|
|
||||||
return card
|
|
||||||
|
|
||||||
|
|
||||||
func deal_cards() -> void:
|
|
||||||
for player_id in players:
|
|
||||||
_draw_cards(player_id, MAX_HAND_SIZE)
|
|
||||||
|
|
||||||
|
|
||||||
func next_round() -> void:
|
|
||||||
if not multiplayer.is_server():
|
|
||||||
return
|
|
||||||
settle_round()
|
|
||||||
server_round += 1
|
|
||||||
sync_game_state.rpc()
|
|
||||||
|
|
||||||
|
|
||||||
func settle_round() -> void:
|
|
||||||
for player_id in players:
|
|
||||||
var draw_count := DEFAULT_DRAW_COUNT
|
|
||||||
if server_round == 1 and player_turns.get(player_id, -1) <= 1:
|
|
||||||
draw_count = FIRST_ROUND_DRAW_COUNT
|
|
||||||
_draw_cards(player_id, draw_count)
|
|
||||||
|
|
||||||
|
|
||||||
func _draw_cards(player_id: int, count: int) -> void:
|
|
||||||
if not player_cards.has(player_id):
|
|
||||||
return
|
|
||||||
var hand: Array = player_cards[player_id]
|
|
||||||
for i in count:
|
|
||||||
if hand.size() >= MAX_HAND_SIZE:
|
|
||||||
break
|
|
||||||
var card := extract()
|
|
||||||
if card.is_empty():
|
|
||||||
break
|
|
||||||
hand.append(card)
|
|
||||||
|
|
||||||
|
|
||||||
func get_my_cards() -> void:
|
|
||||||
request_cards.rpc_id(1)
|
|
||||||
|
|
||||||
|
|
||||||
@rpc("any_peer", "call_remote", "reliable")
|
|
||||||
func request_cards() -> void:
|
|
||||||
var sender_id := multiplayer.get_remote_sender_id()
|
|
||||||
send_cards.rpc_id(sender_id, player_cards.get(sender_id, []))
|
|
||||||
|
|
||||||
|
|
||||||
@rpc("authority", "call_remote", "reliable")
|
|
||||||
func send_cards(data: Array) -> void:
|
|
||||||
my_card = data
|
|
||||||
|
|
||||||
|
|
||||||
func sync_game_state() -> void:
|
|
||||||
if not multiplayer.is_server():
|
|
||||||
return
|
|
||||||
sync_game_state_rpc.rpc({
|
|
||||||
cards = cards,
|
|
||||||
player_cards = player_cards,
|
|
||||||
player_turns = player_turns,
|
|
||||||
player_hp = player_hp,
|
|
||||||
server_round = server_round,
|
|
||||||
game_started = game_started
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
@rpc("authority", "call_remote", "reliable")
|
|
||||||
func sync_game_state_rpc(data: Dictionary) -> void:
|
|
||||||
cards = data.cards
|
|
||||||
player_cards = data.player_cards
|
|
||||||
player_turns = data.player_turns
|
|
||||||
player_hp = data.player_hp
|
|
||||||
server_round = data.server_round
|
|
||||||
game_started = data.game_started
|
|
||||||
|
|
||||||
|
|
||||||
func sync_players() -> void:
|
|
||||||
if not multiplayer.is_server():
|
|
||||||
return
|
|
||||||
sync_players_rpc.rpc({
|
|
||||||
players = players,
|
|
||||||
player_username = player_username,
|
|
||||||
player_hp = player_hp
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
@rpc("authority", "call_remote", "reliable")
|
|
||||||
func sync_players_rpc(data: Dictionary) -> void:
|
|
||||||
players = data.players
|
|
||||||
player_username = data.player_username
|
|
||||||
player_hp = data.player_hp
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://dwbuaieufg51g
|
|
||||||
@@ -1,9 +1,9 @@
|
|||||||
extends Node2D
|
extends Node2D
|
||||||
|
|
||||||
func _on_create_game_button_pressed() -> void:
|
func _on_create_game_button_pressed() -> void:
|
||||||
var player_num = int($CreateGameEdit.text)
|
var player_num: int = int($CreateGameEdit.text)
|
||||||
if 2 <= player_num and player_num <= 4:
|
if 2 <= player_num and player_num <= 4:
|
||||||
MultiGame.create_server(int(player_num))
|
GameLoopManager.create_server(int(player_num))
|
||||||
$".".hide()
|
$".".hide()
|
||||||
SceneManager.goto_scene("game/game")
|
SceneManager.goto_scene("game/game")
|
||||||
else:
|
else:
|
||||||
|
|||||||
@@ -3,6 +3,6 @@ extends Node2D
|
|||||||
|
|
||||||
func _on_join_game_button_pressed() -> void:
|
func _on_join_game_button_pressed() -> void:
|
||||||
var ip: String = $JoinGameEdit.text
|
var ip: String = $JoinGameEdit.text
|
||||||
MultiGame.create_client(ip)
|
GameLoopManager.create_client(ip)
|
||||||
$".".hide()
|
$".".hide()
|
||||||
SceneManager.goto_scene("game/game")
|
SceneManager.goto_scene("game/game")
|
||||||
|
|||||||
Reference in New Issue
Block a user