Compare commits
3 Commits
4b1664f9e9
...
db110e479f
| Author | SHA1 | Date | |
|---|---|---|---|
| db110e479f | |||
| 46d5c98b4e | |||
| 2fbc3c80cf |
@@ -19,11 +19,11 @@ game/
|
||||
- translation/
|
||||
- trans.csv
|
||||
- scenes/
|
||||
- main_menu.tscn
|
||||
- game.tscn
|
||||
- settings.tscn
|
||||
- prefabs/
|
||||
- menus/
|
||||
- main_menu.tscn
|
||||
- settings.tscn
|
||||
- game/
|
||||
- game.tscn
|
||||
- card.tscn
|
||||
- scripts/
|
||||
- autoload/
|
||||
@@ -48,12 +48,12 @@ game/
|
||||
|
||||
## 最佳实践
|
||||
|
||||
本项目目前正在使用 Godot 4.6.1 进行开发。开发用语言为 GDScript。
|
||||
本项目目前正在使用 Godot 4.6.2 进行开发。开发用语言为 GDScript。
|
||||
|
||||
你的开发应当遵循 Godot 引擎提供的[最佳实践](https://docs.godotengine.org/zh-cn/4.x/tutorials/best_practices/)及[GDScript 编写风格指南](https://docs.godotengine.org/zh-cn/4.x/tutorials/scripting/gdscript/gdscript_styleguide.html)。但下面提到的除外:
|
||||
|
||||
除 `autoload` 目录下的单例脚本使用大驼峰式命名,其余脚本均应使用小蛇形式命名。所有节点均应使用大驼峰式命名。
|
||||
- 除 `autoload` 目录下的单例脚本使用大驼峰式命名,其余脚本均应使用小蛇形式命名。所有节点均应使用大驼峰式命名。
|
||||
|
||||
除连接了信号或 HTTPRequest、MultiplayerAPI 的函数外,任何函数都不应该以下划线(`_`)开头。
|
||||
- 除连接了信号或 HTTPRequest、MultiplayerAPI 的函数外,任何函数都不应该以下划线(`_`)开头。
|
||||
|
||||
函数之间只需间隔一行,无需间隔两行。
|
||||
- 函数之间只需间隔一行,无需间隔两行。
|
||||
|
||||
@@ -29,6 +29,6 @@ SETTINGS_TIP_REQUESTERROR,Tip: Download failed. Failed to create a request,提
|
||||
SETTINGS_TIP_LOADING,Tip: Loading Resources. do not close the settings page,提示:正在加载资源,请勿关闭设置页面
|
||||
SETTINGS_TIP_LOADED,Tip: Finish Loading,提示:完成加载
|
||||
SETTINGS_TIP_NOLOCALSOURCE,Tip: No local data or no selection,提示:无本地数据或未选择,无法加载
|
||||
GAMEUI_URNULL,Roome Running: You are XXX XXXX,啊啊啊啊啊:啊啊啊啊
|
||||
GAMEUI_URNULL,Room Running: You are XXX XXXX,啊啊啊啊啊:啊啊啊啊
|
||||
GAMEUI_URHOST,Room Running: You are the Host,房间运行中:您是房主
|
||||
GAMEUI_URGUEST,Room Running: You are a Guest,房间运行中:您是房客
|
||||
|
Binary file not shown.
@@ -9,5 +9,6 @@ func _ready():
|
||||
current_scene = root.get_child(root.get_child_count() - 1)
|
||||
|
||||
func goto_scene(path: String):
|
||||
current_scene = path
|
||||
get_tree().change_scene_to_file("res://scenes/%s.tscn" % [path])
|
||||
get_tree().change_scene_to_file("res://scenes/%s.tscn" % [path])
|
||||
var root = get_tree().root
|
||||
current_scene = root.get_child(root.get_child_count() - 1)
|
||||
@@ -1,6 +1,6 @@
|
||||
extends Node2D
|
||||
|
||||
var CardScene = preload("res://prefabs/game/card.tscn")
|
||||
var CardScene = preload("res://scenes/game/card.tscn")
|
||||
|
||||
var card_list: Array
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ func _on_create_game_button_pressed() -> void:
|
||||
if 2 <= player_num and player_num <= 4:
|
||||
MultiGame.create_server(int(player_num))
|
||||
$".".hide()
|
||||
SceneManager.goto_scene("game")
|
||||
SceneManager.goto_scene("game/game")
|
||||
else:
|
||||
$Warn.show()
|
||||
|
||||
|
||||
@@ -5,4 +5,4 @@ func _on_join_game_button_pressed() -> void:
|
||||
var ip: String = $JoinGameEdit.text
|
||||
MultiGame.create_client(ip)
|
||||
$".".hide()
|
||||
SceneManager.goto_scene("game")
|
||||
SceneManager.goto_scene("game/game")
|
||||
|
||||
@@ -8,7 +8,7 @@ func _on_start_game_pressed() -> void:
|
||||
$CreateGameUI.show()
|
||||
|
||||
func _on_setting_button_pressed() -> void:
|
||||
SceneManager.goto_scene("settings")
|
||||
SceneManager.goto_scene("menus/settings")
|
||||
|
||||
func _on_quit_game_pressed() -> void:
|
||||
get_tree().quit()
|
||||
|
||||
@@ -25,7 +25,7 @@ func _on_save_button_pressed() -> void:
|
||||
|
||||
|
||||
func _on_cancel_button_pressed() -> void:
|
||||
SceneManager.goto_scene("main_menu")
|
||||
SceneManager.goto_scene("menus/main_menu")
|
||||
|
||||
|
||||
func _on_download_button_pressed() -> void:
|
||||
|
||||
Reference in New Issue
Block a user