Files
game/scripts/settings/settings.gd
T

13 lines
308 B
GDScript

extends Node2D
func _ready() -> void:
$DataSetting/LineEdit.text = GameManager.data_origin
func _on_save_button_pressed() -> void:
GameManager.data_origin = $DataSetting/LineEdit.text
SceneManager.goto_scene("main_menu")
func _on_cancel_button_pressed() -> void:
SceneManager.goto_scene("main_menu")