Files
game/scripts/autoload/SceneManager.gd
T
2026-04-25 21:31:39 +08:00

15 lines
408 B
GDScript

extends Node
var current_scene = null
var Card = ResourceLoader.load("res://scenes/game/card.tscn")
func _ready():
var root: Window = get_tree().root
current_scene = root.get_child(root.get_child_count() - 1)
func goto_scene(path: String):
get_tree().change_scene_to_file("res://scenes/%s.tscn" % [path])
var root: Window = get_tree().root
current_scene = root.get_child(root.get_child_count() - 1)