15 lines
392 B
GDScript
15 lines
392 B
GDScript
extends Node2D
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var description: String
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var type: String
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var card_name: String
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func set_texture(pic: String) -> void:
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var image = Image.new()
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image.load(pic)
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$Sprite.texture = ImageTexture.create_from_image(image)
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func set_card(cname: String) -> void:
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card_name = cname
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set_texture("user://download/sources/%s/assets/pics/%s" % [DownloadManager.uuid, GameManager.pic_list[card_name]])
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