Files
game/scripts/game/card.gd
T

15 lines
392 B
GDScript

extends Node2D
var description: String
var type: String
var card_name: String
func set_texture(pic: String) -> void:
var image = Image.new()
image.load(pic)
$Sprite.texture = ImageTexture.create_from_image(image)
func set_card(cname: String) -> void:
card_name = cname
set_texture("user://download/sources/%s/assets/pics/%s" % [DownloadManager.uuid, GameManager.pic_list[card_name]])