Files
game/scripts/autoload/MultiGame.gd
T
2026-02-22 15:22:24 +08:00

106 lines
2.5 KiB
GDScript

extends Node
var peer = ENetMultiplayerPeer.new()
var players: Array
var cards: Array
var player_num
var player_cards: Dictionary
var player_turns: Dictionary
var player_username: Dictionary
var player_hp: Dictionary
var server_round: int
var client_round: int
func add_player(id: int):
if players.size() < player_num:
players.append(id)
func create_server(playern: int) -> void:
player_num = playern
var error = peer.create_server(8989, playern)
if error != OK:
printerr(error)
return
multiplayer.multiplayer_peer = peer
multiplayer.peer_connected.connect(_on_peer_connected)
multiplayer.peer_disconnected.connect(_on_peer_disconnected)
func create_client(ip: String) -> void:
peer.create_client(ip, 8989)
multiplayer.multiplayer_peer = peer
func _on_peer_connected(id: int) -> void:
players.append(id)
player_cards[id] = []
func _on_peer_disconnected(id: int) -> void:
for i in range(players.size()):
if players[i] == id:
players.pop_at(i)
player_cards.erase(id)
break
func start_game() -> void:
if players.size() != player_num:
return
deal_cards()
server_round = 1
func extract() -> String:
var index = randi() % cards.size()
var card = cards[index]
cards.pop_at(index)
return card
func deal_cards() -> void:
for i in range(player_num):
player_cards[players[i]].append(extract())
func next_round() -> void:
settle_round()
server_round += 1
func settle_round() -> void:
remote_variable()
@rpc
func begin_round() -> void:
var id = multiplayer.get_remote_sender_id()
if server_round == 1 and 0 <= player_turns[id] <= 1:
for i in range(3):
if player_cards[id].size() >= 8:
break
player_cards[id].append(extract())
else:
for i in range(4):
if player_cards[id].size() >= 8:
break
player_cards[id].append(extract())
@rpc
func get_cards() -> Array:
var sender_id = multiplayer.get_remote_sender_id()
var data: Array = player_cards.get(sender_id, [-1])
return data
func remote_variable() -> void:
if not multiplayer.is_server():
return
var data: Dictionary = {}
data["cards"] = cards
data["player_cards"] = player_cards
data["player_turns"] = player_turns
data["player_hp"] = player_hp
data["server_round"] = server_round
get_remote_variable.rpc(data)
@rpc("authority", "call_remote", "reliable")
func get_remote_variable(data: Dictionary) -> void:
cards = data["cards"]
player_cards = data["player_cards"]
player_turns = data["player_turns"]
player_hp = data["player_hp"]
server_round = data["server_round"]