132 lines
3.1 KiB
GDScript
132 lines
3.1 KiB
GDScript
extends Node
|
|
|
|
var peer = ENetMultiplayerPeer.new()
|
|
var players: Array
|
|
var cards: Array
|
|
var my_card: Array
|
|
var max_players
|
|
var player_cards: Dictionary
|
|
var player_turns: Dictionary
|
|
var player_username: Dictionary
|
|
var player_hp: Dictionary
|
|
|
|
var server_round: int
|
|
var client_round: int
|
|
|
|
func add_player(id: int):
|
|
if players.size() < max_players:
|
|
players.append(id)
|
|
player_cards[id] = []
|
|
|
|
func remove_player(id: int):
|
|
for i in range(players.size()):
|
|
if players[i] == id:
|
|
players.pop_at(i)
|
|
player_cards.erase(id)
|
|
break
|
|
|
|
func create_server(playern: int) -> void:
|
|
max_players = playern
|
|
var error = peer.create_server(8989, playern)
|
|
if error != OK:
|
|
printerr(error)
|
|
return
|
|
multiplayer.multiplayer_peer = peer
|
|
multiplayer.peer_connected.connect(_on_peer_connected)
|
|
multiplayer.peer_disconnected.connect(_on_peer_disconnected)
|
|
|
|
func create_client(ip: String) -> void:
|
|
peer.create_client(ip, 8989)
|
|
multiplayer.multiplayer_peer = peer
|
|
|
|
func _on_peer_connected(id: int) -> void:
|
|
add_player(id)
|
|
|
|
func _on_peer_disconnected(id: int) -> void:
|
|
remove_player(id)
|
|
|
|
func start_game() -> void:
|
|
if players.size() != max_players:
|
|
return
|
|
deal_cards()
|
|
server_round = 1
|
|
|
|
func extract() -> String:
|
|
if cards.size() == 0:
|
|
return ""
|
|
var index = randi() % cards.size()
|
|
var card = cards[index]
|
|
cards.pop_at(index)
|
|
return card
|
|
|
|
func deal_cards() -> void:
|
|
for player in players:
|
|
while player_cards[player].size() < 8:
|
|
var card = extract()
|
|
if card != "":
|
|
player_cards[player].append(card)
|
|
|
|
func next_round() -> void:
|
|
settle_round()
|
|
server_round += 1
|
|
|
|
func settle_round() -> void:
|
|
for player in players:
|
|
begin_round.rpc_id(player, player)
|
|
remote_variable()
|
|
|
|
@rpc("any_peer", "call_remote", "reliable")
|
|
func begin_round(id: int) -> void:
|
|
request_card_draw.rpc(1, id)
|
|
|
|
@rpc("any_peer", "call_remote", "reliable")
|
|
func request_card_draw(player_id: int) -> void:
|
|
if server_round == 1 and 0 <= player_turns[player_id] <= 1:
|
|
for i in range(3):
|
|
if player_cards[player_id].size() >= 8:
|
|
break
|
|
var card = extract()
|
|
if card != "":
|
|
player_cards[player_id].append(card)
|
|
else:
|
|
for i in range(4):
|
|
if player_cards[player_id].size() >= 8:
|
|
break
|
|
var card = extract()
|
|
if card != "":
|
|
player_cards[player_id].append(card)
|
|
remote_variable()
|
|
|
|
func get_my_cards() -> void:
|
|
request_cards.rpc()
|
|
|
|
@rpc("any_peer", "call_remote", "reliable")
|
|
func request_cards() -> void:
|
|
var sender_id = multiplayer.get_remote_sender_id()
|
|
var data: Array = player_cards.get(sender_id, [-1])
|
|
send_cards.rpc_id(sender_id, data)
|
|
|
|
@rpc("authority", "call_remote", "reliable")
|
|
func send_cards(data: Array) -> void:
|
|
my_card = data
|
|
|
|
func remote_variable() -> void:
|
|
if not multiplayer.is_server():
|
|
return
|
|
var data: Dictionary = {}
|
|
data["cards"] = cards
|
|
data["player_cards"] = player_cards
|
|
data["player_turns"] = player_turns
|
|
data["player_hp"] = player_hp
|
|
data["server_round"] = server_round
|
|
|
|
get_remote_variable.rpc(data)
|
|
|
|
@rpc("authority", "call_remote", "reliable")
|
|
func get_remote_variable(data: Dictionary) -> void:
|
|
cards = data["cards"]
|
|
player_cards = data["player_cards"]
|
|
player_turns = data["player_turns"]
|
|
player_hp = data["player_hp"]
|
|
server_round = data["server_round"]
|