50 lines
1.5 KiB
GDScript
50 lines
1.5 KiB
GDScript
extends Node2D
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func _ready() -> void:
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init_sources()
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init_text()
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func init_text() -> void:
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$DataSetting/LineEdit.text = GameManager.data_origin
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$IPBeginSetting/LineEdit.text = GameManager.ip_begin
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$UsernameSetting/LineEdit.text = GameManager.username
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$LoadSource/ChooseSource.select(GameManager.source)
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func init_sources() -> void:
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DownloadManager.get_sources()
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var options = $LoadSource/ChooseSource
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for source_name in GameManager.sources:
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options.add_item(source_name)
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func _on_save_button_pressed() -> void:
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GameManager.data_origin = $DataSetting/LineEdit.text
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GameManager.ip_begin = $IPBeginSetting/LineEdit.text
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GameManager.username = $UsernameSetting/LineEdit.text
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GameManager.source = $LoadSource/ChooseSource.get_selected()
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SceneManager.goto_scene("main_menu")
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func _on_cancel_button_pressed() -> void:
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SceneManager.goto_scene("main_menu")
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func _on_download_button_pressed() -> void:
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$Tips.text = "提示:已开始下载,请勿关闭设置页面"
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var result: int = await DownloadManager.download_from_origin()
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if result == 1:
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$Tips.text = "提示:下载失败。数据源路径错误"
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return
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elif result == 2:
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$Tips.text = "提示:下载失败。创建请求失败"
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return
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$Tips.text = "提示:正在加载资源,请勿关闭设置页面"
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DownloadManager.load_resource()
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$Tips.text = "提示:完成加载"
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func _on_load_button_pressed() -> void:
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DownloadManager.uuid = GameManager.sources[$LoadSource/ChooseSource.text]
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DownloadManager.load_resource()
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$Tips.text = "提示:完成加载"
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