Files
game/scripts/autoload/DownloadManager.gd
T

41 lines
961 B
GDScript

extends Node
func _ready() -> void:
print(OS.get_user_data_dir())
func create_file(file_path: String) -> void:
var base_dir = file_path.get_base_dir()
if !DirAccess.dir_exists_absolute(base_dir):
DirAccess.make_dir_recursive_absolute(base_dir)
FileAccess.open(file_path, FileAccess.WRITE)
func download_file(server_path: String, local_path: String) -> void:
var http = HTTPRequest.new()
add_child(http)
var file_path = "user://downloads_test/" + local_path
if !FileAccess.file_exists(file_path):
create_file(file_path)
http.set_download_file(file_path)
http.request(server_path)
func download_from_origin() -> int:
var origin = GameManager.data_origin
var http = HTTPRequest.new()
add_child(http)
if origin.substr(0, 4) != "http":
return 1
if http.request(origin) != OK:
return 2
if origin[-1] != "/":
origin = origin + "/"
download_file(origin + "card/id/Oxygen", "test_Oxygen.json")
return 0
func load_resource():
pass