Files
game/scripts/autoload/DownloadManager.gd
T

20 lines
372 B
GDScript

extends Node
func download_file(server_path: String, local_path: String) -> void:
var http = HTTPRequest.new()
http.download_file = local_path
http.request(server_path)
func download_from_origin() -> int:
var origin = GameManager.data_origin
if origin.substr(0, 4) != "http":
return 1
return 0
func load_resource():
pass