improve:墨迹纠正

This commit is contained in:
2026-04-18 17:10:27 +08:00
parent 919cf8a736
commit b7d4983af5
@@ -718,6 +718,18 @@ namespace Ink_Canvas
var endP = new Point(result.Centroid.X + result.ShapeWidth / 2,
result.Centroid.Y + result.ShapeHeight / 2);
// WinRT 返回的热点顺序/方向不稳定时,用点集反推 IACore 风格椭圆参数(中心/长短轴/方向/四个端点)
var hasEllipseParams = TryEstimateEllipseParamsFromStrokes(
result.StrokesToRemove,
out var ellipseCentroid,
out var ellipseA,
out var ellipseB,
out var ellipseThetaRad,
out var ellipseMajor0,
out var ellipseMajor1,
out var ellipseMinor0,
out var ellipseMinor1);
foreach (var circle in circles)
//判断是否画同心椭圆
if (Math.Abs(result.Centroid.X - circle.Centroid.X) / a < 0.2 &&
@@ -805,13 +817,17 @@ namespace Ink_Canvas
}
}
//纠正垂直与水平关系
var newPoints = FixPointsDirection(p[0], p[2]);
p[0] = newPoints[0];
p[2] = newPoints[1];
newPoints = FixPointsDirection(p[1], p[3]);
p[1] = newPoints[0];
p[3] = newPoints[1];
// 用反推参数替换中心与长短轴(比 WinRT 的包围盒更接近 IACore,且不会竖横翻转)
if (hasEllipseParams)
{
result.Centroid = ellipseCentroid;
a = ellipseA;
b = ellipseB;
iniP = new Point(result.Centroid.X - a, result.Centroid.Y - b);
endP = new Point(result.Centroid.X + a, result.Centroid.Y + b);
// 用端点重写热点,保证后续回退分支也一致
p = new PointCollection { ellipseMajor0, ellipseMinor0, ellipseMajor1, ellipseMinor1 };
}
var pointList = GenerateEllipseGeometry(iniP, endP);
var point = new StylusPointCollection(pointList);
@@ -823,9 +839,8 @@ namespace Ink_Canvas
if (needRotation)
{
var m = new Matrix();
var fe = e.Source as FrameworkElement;
var tanTheta = (p[2].Y - p[0].Y) / (p[2].X - p[0].X);
var theta = Math.Atan(tanTheta);
// 优先使用反推参数角度;否则用端点向量角度(使用 Atan2 避免斜率无穷)
var theta = hasEllipseParams ? ellipseThetaRad : Math.Atan2(p[2].Y - p[0].Y, p[2].X - p[0].X);
m.RotateAt(theta * 180.0 / Math.PI, result.Centroid.X, result.Centroid.Y);
stroke.Transform(m, false);
}
@@ -2282,6 +2297,124 @@ namespace Ink_Canvas
return new Point[2] { p1, p2 };
}
/// <summary>
/// 用点集拟合出 IACore 风格椭圆参数(中心/长短半轴/方向/四个端点)。
/// 解决 WinRT 返回热点顺序不稳定导致椭圆纠正角度翻转的问题。
/// </summary>
private static bool TryEstimateEllipseParamsFromStrokes(
StrokeCollection strokes,
out Point centroid,
out double a,
out double b,
out double thetaRad,
out Point major0,
out Point major1,
out Point minor0,
out Point minor1)
{
centroid = default;
a = b = 0;
thetaRad = 0;
major0 = major1 = minor0 = minor1 = default;
if (strokes == null || strokes.Count == 0) return false;
var pts = new List<Point>(256);
foreach (var s in strokes)
{
if (s?.StylusPoints == null) continue;
foreach (var sp in s.StylusPoints)
pts.Add(sp.ToPoint());
}
if (pts.Count < 12) return false;
double mx = 0, my = 0;
for (int i = 0; i < pts.Count; i++)
{
mx += pts[i].X;
my += pts[i].Y;
}
mx /= pts.Count;
my /= pts.Count;
centroid = new Point(mx, my);
double sxx = 0, syy = 0, sxy = 0;
for (int i = 0; i < pts.Count; i++)
{
var dx = pts[i].X - mx;
var dy = pts[i].Y - my;
sxx += dx * dx;
syy += dy * dy;
sxy += dx * dy;
}
if (sxx + syy < 1e-6) return false;
thetaRad = 0.5 * Math.Atan2(2.0 * sxy, sxx - syy);
if (double.IsNaN(thetaRad) || double.IsInfinity(thetaRad)) return false;
// 主轴单位向量 v1=(cos,sin),次轴 v2=(-sin,cos)
var cos = Math.Cos(thetaRad);
var sin = Math.Sin(thetaRad);
// 投影收集,用分位数抑制离群点
var us = new double[pts.Count];
var vs = new double[pts.Count];
double maxU = double.MinValue, minU = double.MaxValue;
double maxV = double.MinValue, minV = double.MaxValue;
for (int i = 0; i < pts.Count; i++)
{
var dx = pts[i].X - mx;
var dy = pts[i].Y - my;
var u = dx * cos + dy * sin;
var v = -dx * sin + dy * cos;
us[i] = u;
vs[i] = v;
if (u > maxU) maxU = u;
if (u < minU) minU = u;
if (v > maxV) maxV = v;
if (v < minV) minV = v;
}
Array.Sort(us);
Array.Sort(vs);
int hi = (int)Math.Round((pts.Count - 1) * 0.98);
int lo = (int)Math.Round((pts.Count - 1) * 0.02);
hi = Math.Max(0, Math.Min(pts.Count - 1, hi));
lo = Math.Max(0, Math.Min(pts.Count - 1, lo));
var uHi = us[hi];
var uLo = us[lo];
var vHi = vs[hi];
var vLo = vs[lo];
var aCandidate = Math.Max(Math.Abs(uHi), Math.Abs(uLo));
var bCandidate = Math.Max(Math.Abs(vHi), Math.Abs(vLo));
if (aCandidate < 1e-3) aCandidate = Math.Max(Math.Abs(maxU), Math.Abs(minU));
if (bCandidate < 1e-3) bCandidate = Math.Max(Math.Abs(maxV), Math.Abs(minV));
a = aCandidate;
b = bCandidate;
// 保证 a 为长半轴
if (b > a)
{
var t = a; a = b; b = t;
thetaRad += Math.PI / 2;
cos = Math.Cos(thetaRad);
sin = Math.Sin(thetaRad);
}
major0 = new Point(mx - a * cos, my - a * sin);
major1 = new Point(mx + a * cos, my + a * sin);
minor0 = new Point(mx + b * sin, my - b * cos);
minor1 = new Point(mx - b * sin, my + b * cos);
return a > 1e-2 && b > 1e-2;
}
public StylusPointCollection GenerateFakePressureTriangle(StylusPointCollection points)
{
var newPoint = new StylusPointCollection();