Single letter representations for enemies

R wild animals (beast, birds, lizards, rats)
T mutated creatures (includes giant lizards)
E human enemies (old men, scavengers, thugs and squatters)
D armed human enemies (includes vigilantes, soldiers, snipers, commandos, veterans and chiefs)
This commit is contained in:
Andrea Rendine
2015-05-22 16:03:49 +02:00
committed by Blake Grotewold
parent 1d2f95b561
commit 08bd1c7caf
2 changed files with 2 additions and 1 deletions
+1 -1
View File
@@ -323,7 +323,7 @@ Events.Encounters = [
enemyName: _('soldier'),
deathMessage: _('the soldier is dead'),
ranged: true,
chara: 'Sol',
chara: 'D',
damage: 8,
hit: 0.8,
attackDelay: 2,
+1
View File
@@ -918,6 +918,7 @@ var World = {
},
onArrival: function() {
Engine.tabNavigation = false;
Engine.keyLock = false;
// Explore in a temporary world-state. We'll commit the changes if you return home safe.
World.state = $.extend(true, {}, $SM.get('game.world'));