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https://github.com/doublespeakgames/adarkroom.git
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Single letter representations for enemies
R wild animals (beast, birds, lizards, rats) T mutated creatures (includes giant lizards) E human enemies (old men, scavengers, thugs and squatters) D armed human enemies (includes vigilantes, soldiers, snipers, commandos, veterans and chiefs)
This commit is contained in:
committed by
Blake Grotewold
parent
1d2f95b561
commit
08bd1c7caf
@@ -323,7 +323,7 @@ Events.Encounters = [
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enemyName: _('soldier'),
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enemyName: _('soldier'),
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deathMessage: _('the soldier is dead'),
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deathMessage: _('the soldier is dead'),
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ranged: true,
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ranged: true,
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chara: 'Sol',
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chara: 'D',
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damage: 8,
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damage: 8,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 2,
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attackDelay: 2,
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@@ -918,6 +918,7 @@ var World = {
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},
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},
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onArrival: function() {
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onArrival: function() {
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Engine.tabNavigation = false;
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Engine.keyLock = false;
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Engine.keyLock = false;
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// Explore in a temporary world-state. We'll commit the changes if you return home safe.
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// Explore in a temporary world-state. We'll commit the changes if you return home safe.
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World.state = $.extend(true, {}, $SM.get('game.world'));
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World.state = $.extend(true, {}, $SM.get('game.world'));
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