mirror of
https://github.com/doublespeakgames/adarkroom.git
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Merge remote-tracking branch 'upstream/master'
This commit is contained in:
@@ -35,6 +35,7 @@ a minimalist text adventure game for your browser
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<td><a href="http://adarkroom.doublespeakgames.com/?lang=uk">Ukrainian</a></td>
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</tr><tr>
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<td><a href="http://adarkroom.doublespeakgames.com/?lang=vi">Vietnamese</a></td>
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<td><a href="http://adarkroom.doublespeakgames.com/?lang=lt_LT">Lithuanian</a></td>
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</tr>
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</table>
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@@ -12,6 +12,7 @@ var langs = {
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'ko':'한국어',
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'nb':'norsk',
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'pl':'polski',
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'lt_LT':'lietuvių',
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'pt':'português',
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'pt_br':'português (brasil)',
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'ru':'русский',
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@@ -0,0 +1,3 @@
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.button{width: 100px !important;}
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#outsidePanel .button{width: 115px !important;}
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.eventPanel .button {width: 122px !important;}
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+15
-18
@@ -2,14 +2,14 @@ msgid ""
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msgstr ""
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"Project-Id-Version: adarkroom\n"
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"POT-Creation-Date: 2016-02-15 02:03+0100\n"
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"PO-Revision-Date: 2016-02-15 02:03+0100\n"
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"PO-Revision-Date: 2017-05-02 09:32+0200\n"
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"Last-Translator: Vanadar <vanadar.univers@gmail.com>\n"
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"Language-Team: \n"
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"Language: fr\n"
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"Language: tr\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: Poedit 1.7.6\n"
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"X-Generator: Poedit 2.0.1\n"
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"X-Poedit-KeywordsList: _\n"
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"X-Poedit-Basepath: .\n"
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"Plural-Forms: s;\n"
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@@ -247,11 +247,11 @@ msgstr "kaydet"
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#: ../../script/engine.js:177
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msgid "dropbox."
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msgstr ""
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msgstr "dropbox"
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#: ../../script/engine.js:184
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msgid "github."
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msgstr ""
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msgstr "github"
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#: ../../script/engine.js:268
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msgid "Export / Import"
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@@ -424,8 +424,9 @@ msgid "all"
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msgstr ""
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#: ../../script/events.js:649
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#, fuzzy
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msgid "take everything"
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msgstr ""
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msgstr "hepsini al"
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#: ../../script/events.js:653 ../../script/outside.js:627
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msgid " and "
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@@ -847,7 +848,7 @@ msgstr "köylüler geri çekildi ve ölenler için yas tutuyor."
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#: ../../script/events/outside.js:235
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msgid "wild beasts attack the villagers"
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msgstr ""
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msgstr "vahşi yaratıklar köylülere saldırdı"
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#: ../../script/events/outside.js:249
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msgid "predators become prey. price is unfair"
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@@ -2034,7 +2035,7 @@ msgstr ""
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#: ../../script/events/setpieces.js:2934
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msgid "An Old House"
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msgstr ""
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msgstr "Eski bir ev"
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#: ../../script/events/setpieces.js:2938
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msgid "an old house remains here, once white siding yellowed and peeling."
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@@ -2129,9 +2130,8 @@ msgid "salvage"
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msgstr ""
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#: ../../script/events/setpieces.js:3156
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#, fuzzy
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msgid "The Sulphur Mine"
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msgstr "sülfür madeni"
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msgstr "Sülfür madeni"
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#: ../../script/events/setpieces.js:3160
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msgid "the military is already set up at the mine's entrance."
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@@ -2157,12 +2157,11 @@ msgstr ""
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#: ../../script/events/setpieces.js:3209 ../../script/events/setpieces.js:3249
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#: ../../script/events/setpieces.js:3352 ../../script/events/setpieces.js:3386
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msgid "run"
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msgstr ""
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msgstr "koş"
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#: ../../script/events/setpieces.js:3241
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#, fuzzy
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msgid "a second soldier joins the fight."
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msgstr "bir gözcü gecelemek için uğradı"
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msgstr "bir gözcü gecelemek için uğradı."
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#: ../../script/events/setpieces.js:3275
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msgid "a grizzled soldier attacks, waving a bayonet."
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@@ -2174,18 +2173,16 @@ msgstr ""
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#: ../../script/events/setpieces.js:3287 ../../script/events/setpieces.js:3429
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#: ../../script/events/setpieces.js:3505
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#, fuzzy
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msgid "the mine is now safe for workers."
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msgstr "hiç su kalmadı"
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msgstr "maden işçiler için şimdi güvenli."
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#: ../../script/events/setpieces.js:3289
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msgid "the sulphur mine is clear of dangers"
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msgstr ""
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#: ../../script/events/setpieces.js:3305
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#, fuzzy
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msgid "The Coal Mine"
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msgstr "kömür madeni"
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msgstr "Kömür madeni"
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#: ../../script/events/setpieces.js:3309
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msgid "camp fires burn by the entrance to the mine."
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@@ -3060,7 +3057,7 @@ msgstr "silahlar"
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#: ../../script/room.js:914
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msgid "total"
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msgstr ""
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msgstr "toplam"
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#: ../../script/room.js:935 ../../script/room.js:979
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msgid "not enough "
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@@ -423,6 +423,10 @@
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onChoose: function() {
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window.open('https://play.google.com/store/apps/details?id=com.yourcompany.adarkroom');
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}
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},
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'close': {
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text: _('close'),
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nextScene: 'end'
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}
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}
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}
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@@ -148,7 +148,7 @@ Events.Outside = [
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}
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}
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},
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{ /* Plague */
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title: _('Plague'),
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isAvailable: function() {
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@@ -275,7 +275,7 @@ Events.Outside = [
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bullets: 10,
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'cured meat': 50
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},
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blink: true,
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buttons: {
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'end': {
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@@ -287,4 +287,5 @@ Events.Outside = [
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}
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}
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}
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];
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+63
-7
@@ -40,7 +40,7 @@ Events.Room = [
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cost: { fur: 300, scales: 15, teeth: 5 },
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reward: { 'compass': 1 },
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notification: _('the old compass is dented and dusty, but it looks to work.')
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},
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},
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'goodbye': {
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text: _('say goodbye'),
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nextScene: 'end'
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@@ -48,7 +48,7 @@ Events.Room = [
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}
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}
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}
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},
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},
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{ /* Noises Outside -- gain wood/fur */
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title: _('Noises'),
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isAvailable: function() {
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@@ -257,7 +257,63 @@ Events.Room = [
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}
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}
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},
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{/* The Shady Builder */
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title: _('The Shady Builder'),
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isAvailable: function() {
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return Engine.activeModule == Room && $SM.get('game.buildings["hut"]', true) >= 5 && $SM.get('game.buildings["hut"]', true) < 20;
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},
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scenes: {
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'start':{
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text: [
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_('a shady builder passes through'),
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_('says he can build you a hut for less wood')
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],
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notification: _('a shady builder passes through'),
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buttons: {
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'build': {
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text: _('300 wood'),
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cost: { 'wood' : 300 },
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nextScene: {0.6: 'steal', 1: 'build'}
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},
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'deny': {
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text: _('say goodbye'),
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nextScene: 'end'
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}
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}
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},
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'steal': {
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text:[
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_("the shady builder has made off with your wood")
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],
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notification: _('the shady builder has made off with your wood'),
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buttons: {
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'end': {
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text: _('go home'),
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nextScene: 'end'
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}
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}
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},
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'build': {
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text:[
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_("the shady builder builds a hut")
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],
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notification: _('the shady builder builds a hut'),
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onLoad: function() {
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var n = $SM.get('game.buildings["hut"]', true);
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if(n < 20){
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$SM.set('game.buildings["hut"]',n+1);
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}
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},
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buttons: {
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'end': {
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text: _('go home'),
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nextScene: 'end'
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}
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}
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}
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}
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},
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{ /* Mysterious Wanderer -- wood gambling */
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title: _('The Mysterious Wanderer'),
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isAvailable: function() {
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@@ -336,7 +392,7 @@ Events.Room = [
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}
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}
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},
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{ /* Mysterious Wanderer -- fur gambling */
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title: _('The Mysterious Wanderer'),
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isAvailable: function() {
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@@ -415,7 +471,7 @@ Events.Room = [
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}
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}
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},
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{ /* The Scout -- Map Merchant */
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title: _('The Scout'),
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isAvailable: function() {
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@@ -457,7 +513,7 @@ Events.Room = [
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}
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}
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},
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{ /* The Wandering Master */
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title: _('The Master'),
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isAvailable: function() {
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@@ -530,7 +586,7 @@ Events.Room = [
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}
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}
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},
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{ /* The Sick Man */
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title: _('The Sick Man'),
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isAvailable: function() {
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