mirror of
https://github.com/doublespeakgames/adarkroom.git
synced 2026-05-28 00:01:54 +08:00
Made events/room.js and state_manager.js jshinthint compliant
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@@ -292,8 +292,8 @@ Events.Room = [
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text: [
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_('the wanderer leaves, cart loaded with wood')
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],
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action: function(delay) {
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var delay = delay || false;
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action: function(inputDelay) {
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var delay = inputDelay || false;
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Events.saveDelay(function() {
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$SM.add('stores.wood', 300);
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Notifications.notify(Room, _('the mysterious wanderer returns, cart piled high with wood.'));
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@@ -315,8 +315,8 @@ Events.Room = [
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text: [
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_('the wanderer leaves, cart loaded with wood')
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],
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action: function(delay) {
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var delay = delay || false;
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action: function(inputDelay) {
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var delay = inputDelay || false;
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Events.saveDelay(function() {
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$SM.add('stores.wood', 1500);
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Notifications.notify(Room, _('the mysterious wanderer returns, cart piled high with wood.'));
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@@ -371,8 +371,8 @@ Events.Room = [
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text: [
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_('the wanderer leaves, cart loaded with furs')
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],
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action: function(delay) {
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var delay = delay || false;
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action: function(inputDelay) {
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var delay = inputDelay || false;
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Events.saveDelay(function() {
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$SM.add('stores.fur', 300);
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Notifications.notify(Room, _('the mysterious wanderer returns, cart piled high with furs.'));
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@@ -394,8 +394,8 @@ Events.Room = [
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text: [
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_('the wanderer leaves, cart loaded with furs')
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],
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action: function(delay) {
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var delay = delay || false;
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action: function(inputDelay) {
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var delay = inputDelay || false;
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Events.saveDelay(function() {
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$SM.add('stores.fur', 1500);
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Notifications.notify(Room, _('the mysterious wanderer returns, cart piled high with furs.'));
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@@ -54,10 +54,10 @@ var StateManager = {
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createState: function(stateName, value) {
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var words = stateName.split(/[.\[\]'"]+/);
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//for some reason there are sometimes empty strings
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for (var i = 0; i < words.length; i++) {
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if (words[i] === '') {
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words.splice(i, 1);
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i--;
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for (var j = 0; j < words.length; j++) {
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if (words[j] === '') {
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words.splice(j, 1);
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j--;
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}
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}
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var obj = State;
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@@ -218,7 +218,7 @@ var StateManager = {
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fireUpdate: function(stateName, save){
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var category = $SM.getCategory(stateName);
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if(stateName == undefined) stateName = category = 'all'; //best if this doesn't happen as it will trigger more stuff
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if(stateName === undefined) stateName = category = 'all'; //best if this doesn't happen as it will trigger more stuff
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$.Dispatch('stateUpdate').publish({'category': category, 'stateName':stateName});
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if(save) Engine.saveGame();
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},
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