suite des trads

This commit is contained in:
Vanadar
2014-02-07 18:26:03 +01:00
parent 71ee298e50
commit c7ad5384f4
18 changed files with 1033 additions and 418 deletions
+28 -8
View File
@@ -12,6 +12,8 @@ Events.Encounters = [
'start': {
combat: true,
enemy: 'snarling beast',
enemyName: _('snarling beast'),
deathMessage: _('the snarling beast is dead'),
chara: 'B',
damage: 1,
hit: 0.8,
@@ -47,6 +49,8 @@ Events.Encounters = [
'start': {
combat: true,
enemy: 'gaunt man',
enemyName: _('gaunt man'),
deathMessage: _('the gaunt man is dead'),
chara: 'G',
damage: 2,
hit: 0.8,
@@ -81,7 +85,9 @@ Events.Encounters = [
scenes: {
'start': {
combat: true,
enemy: 'strange bird',
enemy: 'strange bird',
enemyName: _('strange bird'),
deathMessage: _('the strange bird is dead'),
chara: 'B',
damage: 3,
hit: 0.8,
@@ -117,7 +123,9 @@ Events.Encounters = [
scenes: {
'start': {
combat: true,
enemy: 'shivering man',
enemy: 'shivering man',
enemyName: _('shivering man'),
deathMessage: _('the shivering man is dead'),
chara: 'S',
damage: 5,
hit: 0.5,
@@ -157,7 +165,9 @@ Events.Encounters = [
scenes: {
'start': {
combat: true,
enemy: 'man-eater',
enemy: 'man-eater',
enemyName: _('man-eater'),
deathMessage: _('the man-eater is dead'),
chara: 'E',
damage: 3,
hit: 0.8,
@@ -192,7 +202,9 @@ Events.Encounters = [
scenes: {
'start': {
combat: true,
enemy: 'scavenger',
enemy: 'scavenger',
enemyName: _('scavenger'),
deathMessage: _('the scavenger is dead'),
chara: 'S',
damage: 4,
hit: 0.8,
@@ -232,7 +244,9 @@ Events.Encounters = [
scenes: {
'start': {
combat: true,
enemy: 'lizard',
enemy: 'lizard',
enemyName: _('lizard'),
deathMessage: _('the lizard is dead'),
chara: 'L',
damage: 5,
hit: 0.8,
@@ -268,7 +282,9 @@ Events.Encounters = [
scenes: {
'start': {
combat: true,
enemy: 'feral terror',
enemy: 'feral terror',
enemyName: _('feral terror'),
deathMessage: _('the feral terror is dead'),
chara: 'F',
damage: 6,
hit: 0.8,
@@ -303,7 +319,9 @@ Events.Encounters = [
scenes: {
'start': {
combat: true,
enemy: 'soldier',
enemy: 'soldier',
enemyName: _('soldier'),
deathMessage: _('the soldier is dead'),
ranged: true,
chara: 'D',
damage: 8,
@@ -344,7 +362,9 @@ Events.Encounters = [
scenes: {
'start': {
combat: true,
enemy: 'sniper',
enemy: 'sniper',
enemyName: _('sniper'),
deathMessage: _('the sniper is dead'),
chara: 'S',
damage: 15,
hit: 0.8,