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suite des traductions
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@@ -1,8 +1,8 @@
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msgid ""
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msgstr ""
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"Project-Id-Version: adarkroom\n"
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"POT-Creation-Date: 2014-02-05 16:08+0100\n"
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"PO-Revision-Date: 2014-02-05 16:24+0100\n"
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"POT-Creation-Date: 2014-02-06 14:28+0100\n"
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"PO-Revision-Date: 2014-02-06 18:34+0100\n"
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"Last-Translator: louis <louis@make-me-viral.com>\n"
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"Language-Team: \n"
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"Language: fr\n"
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@@ -419,7 +419,7 @@ msgstr ""
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#: ../script/room.js:128
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msgid "a haze falls over the village as the steelworks fires up"
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msgstr "une brume tombe sur le village lorsque l'acierie démarre"
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msgstr "une brume tombe sur le village lorsque l’aciérie démarre"
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#: ../script/room.js:141
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msgid "builder says it'd be useful to have a steady source of bullets"
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@@ -718,18 +718,70 @@ msgstr "sidérurgiste"
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msgid "bait"
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msgstr "appât"
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#: ../script/localization.js:8
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#: ../script/localization.js:8 ../script/localization.js:10
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msgid "cured meat"
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msgstr "viande fumée"
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#: ../script/localization.js:8
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#: ../script/localization.js:8 ../script/localization.js:9
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msgid "scales"
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msgstr "écailles"
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#: ../script/localization.js:13
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#: ../script/localization.js:8
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msgid "compass"
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msgstr "compas"
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#: ../script/localization.js:9
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msgid "bone spear"
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msgstr "lance"
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#: ../script/localization.js:9
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msgid "rucksack"
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msgstr "gourde"
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#: ../script/localization.js:9
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msgid "l armour"
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msgstr "c amure"
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#: ../script/localization.js:9
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msgid "trading post"
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msgstr "comptoir"
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#: ../script/localization.js:10
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msgid "lodge"
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msgstr "cabane de chasseur"
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#: ../script/localization.js:10
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msgid "tannery"
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msgstr "tannerie"
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#: ../script/localization.js:10
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msgid "smokehouse"
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msgstr "fumoir"
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#: ../script/localization.js:10
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msgid "workshop"
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msgstr "atelier"
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#: ../script/localization.js:15
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msgid "stores"
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msgstr "entrepôt"
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#: ../script/localization.js:16
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msgid "weapons"
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msgstr "armes"
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#: ../script/localization.js:17
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msgid "build:"
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msgstr "construire:"
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#: ../script/localization.js:18
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msgid "craft:"
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msgstr "fabriquer:"
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#: ../script/localization.js:19
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msgid "buy:"
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msgstr "acheter:"
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#: ../script/events.js:126
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msgid "eat meat"
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msgstr "manger de la viande"
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@@ -1366,9 +1418,10 @@ msgstr "des racines pourrissantes ressortent des marécages."
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msgid "a lone frog sits in the muck, silently."
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msgstr "une grenouille solitaire est assise dans la vase, silencieuse."
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# dur dur dur
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#: ../script/events/setpieces.js:40
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msgid "a swamp festers in the stagnant air."
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msgstr ""
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msgstr "un marécage empeste."
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#: ../script/events/setpieces.js:43 ../script/events/setpieces.js:530
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#: ../script/events/setpieces.js:585 ../script/events/setpieces.js:853
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@@ -1379,11 +1432,11 @@ msgstr "entrer"
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#: ../script/events/setpieces.js:54
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msgid "deep in the swamp is a moss-covered cabin."
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msgstr ""
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msgstr "au centre du marécage, une cabane recouverte de mousse."
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#: ../script/events/setpieces.js:55
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msgid "an old wanderer sits inside, in a seeming trance."
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msgstr ""
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msgstr "à l'intérieur, un vieux vagabond est assis. il à l'air en trance."
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#: ../script/events/setpieces.js:60
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msgid "talk"
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@@ -1391,44 +1444,47 @@ msgstr "parler"
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#: ../script/events/setpieces.js:71
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msgid "the wanderer takes the charm and nods slowly."
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msgstr ""
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msgstr "le vagabond prend le charme et hoche lentement la tête."
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#: ../script/events/setpieces.js:72
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msgid "he speaks of once leading the great fleets to fresh worlds."
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msgstr ""
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"il raconte qu'il fut un temps ou il menait la grande flotte en quête d'un "
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"monde meilleur."
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# :( :(
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#: ../script/events/setpieces.js:73
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msgid "unfathomable destruction to fuel wanderer hungers."
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msgstr ""
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#: ../script/events/setpieces.js:74
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msgid "his time here, now, is his penance."
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msgstr ""
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msgstr "sa présence ici est sa pénitence."
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#: ../script/events/setpieces.js:90
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msgid "A Damp Cave"
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msgstr ""
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msgstr "Une grotte humide"
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#: ../script/events/setpieces.js:94
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msgid "the mouth of the cave is wide and dark."
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msgstr ""
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msgstr "l'entrée de la grotte est grande et sombre."
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#: ../script/events/setpieces.js:95
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msgid "can't see what's inside."
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msgstr ""
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msgstr "impossible de voir ce qu'il y'a à l'intérieur."
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#: ../script/events/setpieces.js:97
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msgid "the earth here is split, as if bearing an ancient wound"
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msgstr ""
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msgstr "à cet endroit, la terre s'ouvre en deux, comme une ancienne blessure"
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#: ../script/events/setpieces.js:100 ../script/events/setpieces.js:2834
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#: ../script/events/setpieces.js:3333
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msgid "go inside"
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msgstr ""
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msgstr "entrer"
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#: ../script/events/setpieces.js:119 ../script/events/setpieces.js:257
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msgid "a startled beast defends its home"
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msgstr ""
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msgstr "Une bête effrayée défend son territoire"
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#: ../script/events/setpieces.js:134 ../script/events/setpieces.js:183
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#: ../script/events/setpieces.js:222 ../script/events/setpieces.js:239
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@@ -1474,39 +1530,41 @@ msgstr "sortir de la cave"
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#: ../script/events/setpieces.js:145
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msgid "the cave narrows a few feet in."
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msgstr ""
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msgstr "la grotte se rétrécit après quelques pas à l'intérieur."
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#: ../script/events/setpieces.js:146
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msgid "the walls are moist and moss-covered"
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msgstr ""
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msgstr "les murs sont humides et recouverts de moisissures"
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#: ../script/events/setpieces.js:150
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msgid "squeeze"
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msgstr ""
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msgstr "serrer"
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#: ../script/events/setpieces.js:161
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msgid "the remains of an old camp sits just inside the cave."
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msgstr ""
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msgstr "a l'intérieur de la grotte, les restes d'un ancien campement."
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#: ../script/events/setpieces.js:162
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msgid "bedrolls, torn and blackened, lay beneath a thin layer of dust."
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msgstr ""
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"des sacs de couchage, déchirés et noircis, traînent sous une mince couche de "
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"poussière."
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#: ../script/events/setpieces.js:194
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msgid "the body of a wanderer lies in a small cavern."
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msgstr ""
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msgstr "le corps d'un vagabond repose dans une petite caverne."
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#: ../script/events/setpieces.js:195
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msgid "rot's been to work on it, and some of the pieces are missing."
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msgstr ""
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msgstr "le corps est en pleine décomposition et il en manque une partie."
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#: ../script/events/setpieces.js:196
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msgid "can't tell what left it here."
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msgstr ""
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msgstr "impossible de savoir ce qui à fait ça."
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#: ../script/events/setpieces.js:233
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msgid "the torch sputters and dies in the damp air"
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msgstr ""
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msgstr "la torche crépite une dernière fois et s’éteint dans l'air humide."
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#: ../script/events/setpieces.js:234
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msgid "the darkness is absolute"
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@@ -1526,7 +1584,7 @@ msgstr "Une grande bête apparaît dans l'obscurité en chargeant"
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#: ../script/events/setpieces.js:353
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msgid "a giant lizard shambles forward"
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msgstr ""
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msgstr "Un lézard gigantesque se traîne vers vous"
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#: ../script/events/setpieces.js:379
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msgid "the nest of a large animal lies at the back of the cave."
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@@ -1539,6 +1597,8 @@ msgstr "une petite cachette à provision se trouve au fond de la cave."
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#: ../script/events/setpieces.js:471
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msgid "an old case is wedged behind a rock, covered in a thick layer of dust."
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msgstr ""
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"une vieille valise est posée contre un rocher. elle est recouverte d'une "
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"épaisse couche de poussière."
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#: ../script/events/setpieces.js:503
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msgid "A Deserted Town"
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@@ -1546,13 +1606,14 @@ msgstr "Une ville déserte"
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#: ../script/events/setpieces.js:507
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msgid "a small suburb lays ahead, empty houses scorched and peeling."
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msgstr ""
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msgstr "devant, un petit lotissement. ses maisons brûlées ou effondrées."
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#: ../script/events/setpieces.js:508
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msgid ""
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"broken streetlights stand, rusting. light hasn't graced this place in a long "
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"time."
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msgstr ""
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"des réverbères cassés ont rouillés. Cet endroit est déserté depuis longtemps."
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#: ../script/events/setpieces.js:510
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msgid "the town lies abandoned, its citizens long dead"
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@@ -1567,6 +1628,8 @@ msgid ""
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"where the windows of the schoolhouse aren't shattered, they're blackened "
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"with soot."
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msgstr ""
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"les quelques fenêtres de l'école qui n'ont pas été brisées sont recouvertes "
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"de suie."
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#: ../script/events/setpieces.js:526
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msgid "the double doors creak endlessly in the wind."
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@@ -1590,25 +1653,26 @@ msgstr "quitter la ville"
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msgid "ambushed on the street."
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msgstr "une embuscade dans la rue."
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# ?
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#: ../script/events/setpieces.js:580
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msgid "a squat building up ahead."
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msgstr ""
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#: ../script/events/setpieces.js:581
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msgid "a green cross barely visible behind grimy windows."
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msgstr ""
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msgstr "une croix verte est a peine visible derrière des rideaux dépareillés."
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#: ../script/events/setpieces.js:597
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msgid "a small cache of supplies is tucked inside a rusting locker."
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msgstr ""
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msgstr "quelques objets sont cachés dans un casier rouillé."
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#: ../script/events/setpieces.js:657
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msgid "a scavenger waits just inside the door."
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msgstr ""
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msgstr "un pillard attend de l'autre coté de la porte."
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#: ../script/events/setpieces.js:689
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msgid "a beast stands alone in an overgrown park."
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msgstr ""
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msgstr "au milieu d'un parc se trouve une bête."
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#: ../script/events/setpieces.js:703
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msgid "an overturned caravan is spread across the pockmarked street."
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@@ -1622,7 +1686,7 @@ msgstr ""
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#: ../script/events/setpieces.js:764
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msgid "a madman attacks, screeching."
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msgstr ""
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msgstr "un fou attaque un hurlant."
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#: ../script/events/setpieces.js:801
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msgid "a thug moves out of the shadows."
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@@ -1663,7 +1727,7 @@ msgstr ""
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#: ../script/events/setpieces.js:913
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msgid "can't read the words."
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msgstr ""
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msgstr "impossibles de déchiffrer les mots."
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#: ../script/events/setpieces.js:958
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msgid "a panicked scavenger bursts through the door, screaming."
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@@ -1725,7 +1789,7 @@ msgstr ""
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#: ../script/events/setpieces.js:1190
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msgid "A Ruined City"
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msgstr ""
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msgstr "Une ville en ruine"
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#: ../script/events/setpieces.js:1194
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msgid ""
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@@ -1748,7 +1812,7 @@ msgstr ""
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#: ../script/events/setpieces.js:1212
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msgid "the streets are empty."
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msgstr ""
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msgstr "les rues sont vides."
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#: ../script/events/setpieces.js:1213
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msgid "the air is filled with dust, driven relentlessly by the hard winds."
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@@ -1804,7 +1868,7 @@ msgstr ""
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#: ../script/events/setpieces.js:1276
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msgid "the old tower seems mostly intact."
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msgstr ""
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msgstr "la vieille tour à l'air globalement intacte."
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#: ../script/events/setpieces.js:1277
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msgid "the shell of a burned out car blocks the entrance."
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@@ -2042,7 +2106,7 @@ msgstr ""
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#: ../script/events/setpieces.js:2388
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msgid "time to move on."
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msgstr ""
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msgstr "il est temps de repartir"
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#: ../script/events/setpieces.js:2426
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msgid "the small settlement has clearly been burning a while."
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+1
-1
@@ -944,7 +944,7 @@ var Room = {
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}
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if($SM.get('game.builder.level') < 4) return false;
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var craftable = Room.Craftables[thing];
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if(Room.needsWorkshop(craftable.type) && $SM.get('game.buildings["workshop"]', true) == 0) return false;
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if(Room.needsWorkshop(craftable.type) && $SM.get('game.buildings["'+'workshop'+'"]', true) == 0) return false;
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var cost = craftable.cost();
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//show button if one has already been built
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