suite des trads

This commit is contained in:
Vanadar
2014-02-07 18:26:03 +01:00
parent 71ee298e50
commit c7ad5384f4
18 changed files with 1033 additions and 418 deletions
+14 -14
View File
@@ -8,7 +8,7 @@ var Ship = {
BASE_HULL: 0,
BASE_THRUSTERS: 1,
name: "Ship",
name: _("Ship"),
init: function(options) {
this.options = $.extend(
this.options,
@@ -24,7 +24,7 @@ var Ship = {
}
// Create the Ship tab
this.tab = Header.addLocation("An Old Starship", "ship", Ship);
this.tab = Header.addLocation(_("An Old Starship"), "ship", Ship);
// Create the Ship panel
this.panel = $('<div>').attr('id', "shipPanel")
@@ -35,20 +35,20 @@ var Ship = {
// Draw the hull label
var hullRow = $('<div>').attr('id', 'hullRow').appendTo('div#shipPanel');
$('<div>').addClass('row_key').text('hull:').appendTo(hullRow);
$('<div>').addClass('row_key').text(_('hull:')).appendTo(hullRow);
$('<div>').addClass('row_val').text($SM.get('game.spaceShip.hull')).appendTo(hullRow);
$('<div>').addClass('clear').appendTo(hullRow);
// Draw the thrusters label
var engineRow = $('<div>').attr('id', 'engineRow').appendTo('div#shipPanel');
$('<div>').addClass('row_key').text('engine:').appendTo(engineRow);
$('<div>').addClass('row_key').text(_('engine:')).appendTo(engineRow);
$('<div>').addClass('row_val').text($SM.get('game.spaceShip.thrusters')).appendTo(engineRow);
$('<div>').addClass('clear').appendTo(engineRow);
// Draw the reinforce button
new Button.Button({
id: 'reinforceButton',
text: 'reinforce hull',
text: _('reinforce hull'),
click: Ship.reinforceHull,
width: '100px',
cost: {'alien alloy': Ship.ALLOY_PER_HULL}
@@ -57,7 +57,7 @@ var Ship = {
// Draw the engine button
new Button.Button({
id: 'engineButton',
text: 'upgrade engine',
text: _('upgrade engine'),
click: Ship.upgradeEngine,
width: '100px',
cost: {'alien alloy': Ship.ALLOY_PER_THRUSTER}
@@ -66,7 +66,7 @@ var Ship = {
// Draw the lift off button
var b = new Button.Button({
id: 'liftoffButton',
text: 'lift off',
text: _('lift off'),
click: Ship.checkLiftOff,
width: '100px',
cooldown: Ship.LIFTOFF_COOLDOWN
@@ -88,7 +88,7 @@ var Ship = {
onArrival: function(transition_diff) {
Ship.setTitle();
if(!$SM.get('game.spaceShip.seenShip')) {
Notifications.notify(Ship, 'somewhere above the debris cloud, the wanderer fleet hovers. been on this rock too long.');
Notifications.notify(Ship, _('somewhere above the debris cloud, the wanderer fleet hovers. been on this rock too long.'));
$SM.set('game.spaceShip.seenShip', true);
}
@@ -103,7 +103,7 @@ var Ship = {
reinforceHull: function() {
if($SM.get('stores["alien alloy"]', true) < Ship.ALLOY_PER_HULL) {
Notifications.notify(Ship, "not enough alien alloy");
Notifications.notify(Ship, _("not enough alien alloy"));
return false;
}
$SM.add('stores["alien alloy"]', -Ship.ALLOY_PER_HULL);
@@ -116,7 +116,7 @@ var Ship = {
upgradeEngine: function() {
if($SM.get('stores["alien alloy"]', true) < Ship.ALLOY_PER_THRUSTER) {
Notifications.notify(Ship, "not enough alien alloy");
Notifications.notify(Ship, _("not enough alien alloy"));
return false;
}
$SM.add('stores["alien alloy"]', -Ship.ALLOY_PER_THRUSTER);
@@ -131,15 +131,15 @@ var Ship = {
checkLiftOff: function() {
if(!$SM.get('game.spaceShip.seenWarning')) {
Events.startEvent({
title: 'Ready to Leave?',
title: _('Ready to Leave?'),
scenes: {
'start': {
text: [
"time to get out of this place. won't be coming back."
_("time to get out of this place. won't be coming back.")
],
buttons: {
'fly': {
text: 'lift off',
text: _('lift off'),
onChoose: function() {
$SM.set('game.spaceShip.seenWarning', true);
Ship.liftOff();
@@ -147,7 +147,7 @@ var Ship = {
nextScene: 'end'
},
'wait': {
text: 'linger',
text: _('linger'),
onChoose: function() {
Button.clearCooldown($('#liftoffButton'));
},