mirror of
https://github.com/doublespeakgames/adarkroom.git
synced 2026-05-31 09:41:54 +08:00
2486 lines
70 KiB
Plaintext
2486 lines
70 KiB
Plaintext
msgid ""
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msgstr ""
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"Project-Id-Version: adarkroom\n"
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"POT-Creation-Date: 2014-02-06 14:28+0100\n"
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"PO-Revision-Date: 2014-02-06 18:34+0100\n"
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"Last-Translator: louis <louis@make-me-viral.com>\n"
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"Language-Team: \n"
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"Language: fr\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: Poedit 1.5.4\n"
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"X-Poedit-KeywordsList: _\n"
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"X-Poedit-Basepath: .\n"
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"Plural-Forms: s;\n"
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"X-Poedit-SearchPath-0: ./../script\n"
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#: ../script/engine.js:20
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msgid "punches do more damage"
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msgstr "les points font plus de dégats"
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#: ../script/engine.js:21
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msgid "learned to throw punches with purpose"
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msgstr "appris à donner des coups de points avec un objectif"
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#: ../script/engine.js:24
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msgid "punches do even more damage."
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msgstr "les coups de points font plus de dégats"
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#: ../script/engine.js:25
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msgid "learned to fight quite effectively without weapons"
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msgstr "apprendre à se battre de façon efficace sans arme"
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#: ../script/engine.js:28
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msgid "punch twice as fast, and with even more force"
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msgstr "frapper deux fois plus vite, et avec plus de force"
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#: ../script/engine.js:29
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msgid "learned to strike faster without weapons"
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msgstr "appris à attaquer plus vite sans arme"
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#: ../script/engine.js:32
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msgid "melee weapons deal more damage"
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msgstr "les armes de mêlés font plus de dégâts"
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#: ../script/engine.js:33
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msgid "learned to swing weapons with force"
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msgstr "vous savez manier vos armes avec plus de force"
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#: ../script/engine.js:36
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msgid "go twice as far without eating"
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msgstr "aller deux fois plus loin sans manger"
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#: ../script/engine.js:37
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msgid "learned how to ignore the hunger"
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msgstr "vous savez ignorer la faim"
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#: ../script/engine.js:40
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msgid "go twice as far without drinking"
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msgstr "aller deux fois plus loin sans boire"
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#: ../script/engine.js:41
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msgid "learned to love the dry air"
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msgstr "vous savez apprécier l'air sec"
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#: ../script/engine.js:44
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msgid "dodge attacks more effectively"
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msgstr "esquiver les attaques de façon plus efficace"
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#: ../script/engine.js:45
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msgid "learned to be where they're not"
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msgstr "vous savez être là où ils ne sont pas"
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# description pour la précision ...
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#: ../script/engine.js:48
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msgid "land blows more often"
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msgstr "mieux reconnaître les mouvements"
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#: ../script/engine.js:49
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msgid "learned to predict their movement"
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msgstr "vous savez prédire leurs mouvement"
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#: ../script/engine.js:52
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msgid "see farther"
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msgstr "voir plus loin"
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#: ../script/engine.js:53
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msgid "learned to look ahead"
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msgstr "vous savez regarder plus loin"
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#: ../script/engine.js:56
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msgid "better avoid conflict in the wild"
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msgstr "mieux éviter les conflits dans un environnement hostile"
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#: ../script/engine.js:57
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msgid "learned how not to be seen"
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msgstr "vous savez comment ne pas être vu"
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#: ../script/engine.js:60
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msgid "restore more health when eating"
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msgstr "récupérer plus de vie en mangeant"
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#: ../script/engine.js:61
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msgid "learned to make the most of food"
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msgstr "vous savez tirer partie un maximum de la nourriture"
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#: ../script/engine.js:103 ../script/engine.js:397
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msgid "lights off."
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msgstr "lumières éteintes."
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#: ../script/engine.js:109
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msgid "restart."
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msgstr "recommencer."
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#: ../script/engine.js:115
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msgid "share."
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msgstr "partager."
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#: ../script/engine.js:121
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msgid "save."
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msgstr "sauvegarder."
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#: ../script/engine.js:127
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msgid "app store."
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msgstr "app store"
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#: ../script/engine.js:205
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msgid "Export / Import"
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msgstr "Exporter/Importer"
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#: ../script/engine.js:208
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msgid "export or import save data, for backing up"
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msgstr "exporter ou importer vos données de sauvegarde"
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#: ../script/engine.js:209
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msgid "or migrating computers"
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msgstr "pour sauver votre partie ou changer d'ordinateur"
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#: ../script/engine.js:212
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msgid "export"
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msgstr "exporter"
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#: ../script/engine.js:216
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msgid "import"
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msgstr "importer"
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#: ../script/engine.js:220
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msgid "cancel"
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msgstr "annuler"
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#: ../script/engine.js:226
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msgid "are you sure?"
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msgstr "êtes vous sur ?"
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#: ../script/engine.js:227
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msgid "if the code is invalid, all data will be lost."
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msgstr "si le code est incorrect, toutes les données seront perdues."
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#: ../script/engine.js:228
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msgid "this is irreversible."
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msgstr "Il n'y a pas de retour en arrière possible."
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#: ../script/engine.js:231 ../script/engine.js:292
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msgid "yes"
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msgstr "oui"
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#: ../script/engine.js:236 ../script/engine.js:297
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msgid "no"
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msgstr "non"
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#: ../script/engine.js:252
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msgid "Export"
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msgstr "Exporter"
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#: ../script/engine.js:255
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msgid "save this."
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msgstr "sauvegarder."
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#: ../script/engine.js:259
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msgid "got it"
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msgstr "compris"
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#: ../script/engine.js:269
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msgid "put the save code here."
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msgstr "copier le code ici."
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#: ../script/engine.js:286
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msgid "Restart?"
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msgstr "Recommencer ?"
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#: ../script/engine.js:289
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msgid "restart the game?"
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msgstr "recommencer la partie ?"
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#: ../script/engine.js:320
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msgid "Share"
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msgstr "Partager"
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#: ../script/engine.js:323
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msgid "bring your friends."
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msgstr "Invitez vos amis."
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#: ../script/engine.js:326
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msgid "facebook"
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msgstr "facebook"
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#: ../script/engine.js:333
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msgid "google+"
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msgstr "google+"
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#: ../script/engine.js:340
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msgid "twitter"
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msgstr "twitter"
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#: ../script/engine.js:347
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msgid "reddit"
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msgstr "reddit"
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#: ../script/engine.js:354
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msgid "close"
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msgstr "fermer"
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#: ../script/engine.js:388 ../script/engine.js:392
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msgid "lights on."
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msgstr "lumières allumées."
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#: ../script/engine.js:490
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msgid "{0} per {1}s"
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msgstr "{0} toutes les {1}s"
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#: ../script/outside.js:90
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msgid "scraps of fur"
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msgstr "des morceaux de fourrure"
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#: ../script/outside.js:95
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msgid "bits of meat"
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msgstr "des morceaux de viande"
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#: ../script/outside.js:100
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msgid "strange scales"
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msgstr "des écailles étranges"
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#: ../script/outside.js:105
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msgid "scattered teeth"
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msgstr "des dents"
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#: ../script/outside.js:110
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msgid "tattered cloth"
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msgstr "des vêtements"
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#: ../script/outside.js:115
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msgid "a crudely made charm"
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msgstr "un charme rudimentaire"
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#: ../script/outside.js:131 ../script/outside.js:516
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msgid "A Silent Forest"
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msgstr "Une forêt silencieuse"
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#: ../script/outside.js:156
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msgid "gather wood"
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msgstr "ramasser du bois"
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#: ../script/outside.js:173
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msgid "a stranger arrives in the night"
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msgstr "un étranger arrive durant la nuit"
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#: ../script/outside.js:175
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msgid "a weathered family takes up in one of the huts."
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msgstr "une famille épuisée s'intalle dans une cabane."
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#: ../script/outside.js:177
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msgid "a small group arrives, all dust and bones."
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msgstr "un petit groupe arrive, sale et affamé."
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#: ../script/outside.js:179
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msgid "a convoy lurches in, equal parts worry and hope."
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msgstr "un convoi arrive, plein de crainte et d'éspoir."
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#: ../script/outside.js:181
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msgid "the town's booming. word does get around."
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msgstr "la ville s'agrandie, le mot se passe."
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#: ../script/outside.js:497
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msgid "check traps"
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msgstr "vérifier les pièges"
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#: ../script/outside.js:518
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msgid "A Lonely Hut"
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msgstr "Une cabane solitaire"
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#: ../script/outside.js:520
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msgid "A Tiny Village"
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msgstr "Un petit village"
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#: ../script/outside.js:522
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msgid "A Modest Village"
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msgstr "Un village"
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#: ../script/outside.js:524
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msgid "A Large Village"
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msgstr "A grand village"
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#: ../script/outside.js:526
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msgid "A Raucous Village"
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msgstr "Un village bruyant"
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#: ../script/outside.js:538
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msgid "the sky is grey and the wind blows relentlessly"
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msgstr "le ciel est gris et le vents souffle implacablement"
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#: ../script/outside.js:548
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msgid "dry brush and dead branches litter the forest floor"
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msgstr "des buissons secs et des branches mortes recouvre le sol de la forêt"
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#: ../script/outside.js:574
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msgid "the traps contain "
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msgstr "les pièges contiennent "
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#: ../script/outside.js:579
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msgid " and "
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msgstr " et "
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#: ../script/room.js:20
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msgid ""
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"builder says she can make traps to catch any creatures might still be alive "
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"out there"
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msgstr ""
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"l'ouvrière dit qu'elle peut fabriquer des pièges pour attraper des animaux "
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"qui pourraient être toujours vivant dehors"
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#: ../script/room.js:21
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msgid "more traps to catch more creatures"
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msgstr "plus de pièges pour attraper plus d'animaux"
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#: ../script/room.js:22
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msgid "more traps won't help now"
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msgstr "plus de piège n'apportera rien de plus maintenant"
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#: ../script/room.js:34
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msgid "builder says she can make a cart for carrying wood"
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msgstr ""
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"l’ouvrière dit qu'elle peut construire un charrette pour ramasser du bois"
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#: ../script/room.js:35
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msgid "the rickety cart will carry more wood from the forest"
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msgstr "la charrette délabrée aidera à ramener plus de bois de la forêt"
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#: ../script/room.js:46
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msgid "builder says there are more wanderers. says they'll work, too."
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msgstr ""
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"l'ouvrière dit qu'il y'a d'autres vagabonds dehors. elle dit qu'ils "
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"travailleront. eux aussi."
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#: ../script/room.js:47
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msgid "builder puts up a hut, out in the forest. says word will get around."
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msgstr ""
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"l'ouvrière construit une cabane dans la foret. Elle dit que ça se saura."
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#: ../script/room.js:48
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msgid "no more room for huts."
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msgstr "il n'y a plus de place pour des cabanes."
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#: ../script/room.js:60
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msgid "villagers could help hunt, given the means"
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msgstr ""
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"les villageois pourraient aider pour la chasse, si on leur donne les moyens"
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#: ../script/room.js:61
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msgid "the hunting lodge stands in the forest, a ways out of town"
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msgstr "la cabane de chasseur est construite à la sortie du village"
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#: ../script/room.js:74
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msgid "a trading post would make commerce easier"
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msgstr "un comptoir rendrait le commerce plus facile"
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#: ../script/room.js:75
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msgid ""
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"now the nomads have a place to set up shop, they might stick around a while"
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msgstr ""
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"maintenant que les nomades ont un endroit pour faire du commerce, ils "
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"resteront ici quelques temps"
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#: ../script/room.js:87
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msgid "builder says leather could be useful. says the villagers could make it."
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msgstr ""
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"l'ouvrière dit que du cuir pourrait être utile. elle dit que les villageois "
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"pourraient en fabriquer."
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#: ../script/room.js:88
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msgid "tannery goes up quick, on the edge of the village"
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msgstr "au bord du village, la tannerie se construit vite"
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#: ../script/room.js:100
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msgid ""
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"should cure the meat, or it'll spoil. builder says she can fix something up."
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msgstr ""
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"il faudrait fumer la viande pour éviter qu'elle pourrisse. L'ouvrière dit "
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"qu'elle pourra bricoler quelque chose."
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#: ../script/room.js:101
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msgid "builder finishes the smokehouse. she looks hungry."
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msgstr "L'ouvrière a fini le fumoir. elle a l'air affamée."
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#: ../script/room.js:113
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msgid "builder says she could make finer things, if she had the tools"
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msgstr ""
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"L'ouvrière dit qu'elle pourrait faire des objets de meilleurs qualités, si "
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"elle avait les outils."
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#: ../script/room.js:114
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msgid "workshop's finally ready. builder's excited to get to it"
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msgstr "l'atelier est enfin prêt. L'ouvrière est impatiente de s'y mettre"
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#: ../script/room.js:127
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msgid "builder says the villagers could make steel, given the tools"
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msgstr ""
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"l'ouvrière dit qu'avec les bon outils, les villageois pourraient fabriquer "
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"de l'acier"
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#: ../script/room.js:128
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msgid "a haze falls over the village as the steelworks fires up"
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msgstr "une brume tombe sur le village lorsque l’aciérie démarre"
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#: ../script/room.js:141
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msgid "builder says it'd be useful to have a steady source of bullets"
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msgstr ""
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"l'ouvrière dit que ça pourrait être intéressant d'avoir une source "
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"d'approvisionnement constante en munitions"
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#: ../script/room.js:142
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msgid "armoury's done, welcoming back the weapons of the past."
|
||
msgstr ""
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"l'armurerie est finie, récupérant avec plaisir les armes d'un temps passé."
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#: ../script/room.js:155
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msgid "a torch to keep the dark away"
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msgstr "une torche pour repousser la nuit"
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|
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#: ../script/room.js:167
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msgid "this waterskin'll hold a bit of water, at least"
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msgstr "cette gourde retiendra un peu d'eau, au moins"
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#: ../script/room.js:178
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msgid "the cask holds enough water for longer expeditions"
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||
msgstr "le tonneau contiendra assez d'eau pour des expéditions plus longues"
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#: ../script/room.js:190
|
||
msgid "never go thirsty again"
|
||
msgstr "plus jamais soif"
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||
|
||
#: ../script/room.js:201
|
||
msgid "this spear's not elegant, but it's pretty good at stabbing"
|
||
msgstr ""
|
||
"cette lance n'est pas très jolie, mais elle est très bonne pour frapper"
|
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|
||
#: ../script/room.js:213
|
||
msgid "carrying more means longer expeditions to the wilds"
|
||
msgstr ""
|
||
"porter plus signifie des expéditions plus longue dans les contrés sauvages"
|
||
|
||
#: ../script/room.js:224
|
||
msgid "the wagon can carry a lot of supplies"
|
||
msgstr "le chariot peut transporter plus de provisions"
|
||
|
||
#: ../script/room.js:236
|
||
msgid "the convoy can haul mostly everything"
|
||
msgstr "le convoi peut transporter presque tout"
|
||
|
||
#: ../script/room.js:248
|
||
msgid "leather's not strong. better than rags, though."
|
||
msgstr "le cuir n'est pas très résistant, mais c'est mieux que des chiffons."
|
||
|
||
#: ../script/room.js:259
|
||
msgid "iron's stronger than leather"
|
||
msgstr "le fer est plus dur que le cuir"
|
||
|
||
#: ../script/room.js:270
|
||
msgid "steel's stronger than iron"
|
||
msgstr "l'acier est plus dur que le fer"
|
||
|
||
#: ../script/room.js:281
|
||
msgid "sword is sharp. good protection out in the wilds."
|
||
msgstr "l'épée est tranchante, une bonne protection dans la nature."
|
||
|
||
#: ../script/room.js:293
|
||
msgid "the steel is strong, and the blade true."
|
||
msgstr "l'acier est résistant, et la larme magnifique"
|
||
|
||
#: ../script/room.js:304
|
||
msgid "black powder and bullets, like the old days."
|
||
msgstr "de la poudre noir et des balles, comme a l'époque."
|
||
|
||
#: ../script/room.js:436
|
||
msgid "Room"
|
||
msgstr "Pièce"
|
||
|
||
#: ../script/room.js:460 ../script/room.js:579
|
||
msgid "A Dark Room"
|
||
msgstr "Une pièce sombre"
|
||
|
||
#: ../script/room.js:473
|
||
msgid "light fire"
|
||
msgstr "allumer le feu"
|
||
|
||
#: ../script/room.js:483
|
||
msgid "stoke fire"
|
||
msgstr "Attiser le feu"
|
||
|
||
#: ../script/room.js:520 ../script/room.js:530 ../script/room.js:678
|
||
#: ../script/room.js:682
|
||
msgid "the room is {0}"
|
||
msgstr "la pièce est {0}"
|
||
|
||
#: ../script/room.js:521 ../script/room.js:529 ../script/room.js:647
|
||
msgid "the fire is {0}"
|
||
msgstr "le feu est {0}"
|
||
|
||
#: ../script/room.js:540
|
||
msgid ""
|
||
"the stranger is standing by the fire. she says she can help. says she builds "
|
||
"things."
|
||
msgstr ""
|
||
"l'étrangère se tient prêt du feu. elle dit qu'elle peut aider. elle dit "
|
||
"qu'elle sait construire des choses."
|
||
|
||
#: ../script/room.js:555
|
||
msgid "freezing"
|
||
msgstr "gelée"
|
||
|
||
#: ../script/room.js:556
|
||
msgid "cold"
|
||
msgstr "froide"
|
||
|
||
#: ../script/room.js:557
|
||
msgid "mild"
|
||
msgstr "tiède"
|
||
|
||
#: ../script/room.js:558
|
||
msgid "warm"
|
||
msgstr "douce"
|
||
|
||
#: ../script/room.js:559
|
||
msgid "hot"
|
||
msgstr "chaude"
|
||
|
||
#: ../script/room.js:571
|
||
msgid "dead"
|
||
msgstr "éteind"
|
||
|
||
#: ../script/room.js:572
|
||
msgid "smoldering"
|
||
msgstr "fumant"
|
||
|
||
#: ../script/room.js:573
|
||
msgid "flickering"
|
||
msgstr "vacillant"
|
||
|
||
#: ../script/room.js:574
|
||
msgid "burning"
|
||
msgstr "crépitant"
|
||
|
||
#: ../script/room.js:575
|
||
msgid "roaring"
|
||
msgstr "flambant"
|
||
|
||
#: ../script/room.js:579
|
||
msgid "A Firelit Room"
|
||
msgstr "Une pièce éclairé"
|
||
|
||
#: ../script/room.js:617
|
||
msgid "not enough wood to get the fire going"
|
||
msgstr "pas assez de bois pour alimenter le feu"
|
||
|
||
#: ../script/room.js:630
|
||
msgid "the wood has run out"
|
||
msgstr "il n'y a plus de bois"
|
||
|
||
#: ../script/room.js:650
|
||
msgid "the light from the fire spills from the windows, out into the dark"
|
||
msgstr ""
|
||
"la lumière du feu se repend à travers la a fenêtre, dehors dans la nuit"
|
||
|
||
#: ../script/room.js:663
|
||
msgid "builder stokes the fire"
|
||
msgstr "L'ouvrier attise le feu"
|
||
|
||
#: ../script/room.js:693
|
||
msgid "the wind howls outside"
|
||
msgstr "le vent siffle dehors"
|
||
|
||
#: ../script/room.js:694
|
||
msgid "the wood is running out"
|
||
msgstr "il n'y a bientôt plus de bois"
|
||
|
||
#: ../script/room.js:701
|
||
msgid "a ragged stranger stumbles through the door and collapses in the corner"
|
||
msgstr "une étrangère en loque rentre en titubant et s'effondre dans un coin"
|
||
|
||
#: ../script/room.js:709
|
||
msgid ""
|
||
"the stranger shivers, and mumbles quietly. her words are unintelligible."
|
||
msgstr ""
|
||
"l'étrangère tremble, marmonne quelques mots. ses mots sont inintelligible"
|
||
|
||
#: ../script/room.js:712
|
||
msgid "the stranger in the corner stops shivering. her breathing calms."
|
||
msgstr "l'étrangère dans le coin arrête de tremble. sa respiration se calme."
|
||
|
||
#: ../script/room.js:914
|
||
msgid "not enough {0}"
|
||
msgstr "pas assez de {0}"
|
||
|
||
#: ../script/localization.js:3
|
||
msgid "wood"
|
||
msgstr "bois"
|
||
|
||
#: ../script/localization.js:3
|
||
msgid "builder"
|
||
msgstr "ouvrier"
|
||
|
||
#: ../script/localization.js:3
|
||
msgid "teeth"
|
||
msgstr "dent"
|
||
|
||
#: ../script/localization.js:3
|
||
msgid "meat"
|
||
msgstr "viande"
|
||
|
||
#: ../script/localization.js:3
|
||
msgid "fur"
|
||
msgstr "fourrure"
|
||
|
||
#: ../script/localization.js:4
|
||
msgid "charm"
|
||
msgstr "charme"
|
||
|
||
#: ../script/localization.js:4
|
||
msgid "leather"
|
||
msgstr "cuir"
|
||
|
||
#: ../script/localization.js:4
|
||
msgid "iron"
|
||
msgstr "fer"
|
||
|
||
#: ../script/localization.js:4
|
||
msgid "steel"
|
||
msgstr "acier"
|
||
|
||
#: ../script/localization.js:4
|
||
msgid "coal"
|
||
msgstr "charbon"
|
||
|
||
#: ../script/localization.js:5
|
||
msgid "hut"
|
||
msgstr "cabane"
|
||
|
||
#: ../script/localization.js:5
|
||
msgid "cart"
|
||
msgstr "charrette"
|
||
|
||
#: ../script/localization.js:5
|
||
msgid "trap"
|
||
msgstr "piège"
|
||
|
||
#: ../script/localization.js:5
|
||
msgid "gatherer"
|
||
msgstr "ramasseur"
|
||
|
||
#: ../script/localization.js:5
|
||
msgid "cloth"
|
||
msgstr "vêtements"
|
||
|
||
#: ../script/localization.js:6
|
||
msgid "torch"
|
||
msgstr "torche"
|
||
|
||
#: ../script/localization.js:6
|
||
msgid "medicine"
|
||
msgstr "médicament"
|
||
|
||
#: ../script/localization.js:6
|
||
msgid "hunter"
|
||
msgstr "chasseur"
|
||
|
||
#: ../script/localization.js:6
|
||
msgid "trapper"
|
||
msgstr "trappeur"
|
||
|
||
#: ../script/localization.js:6
|
||
msgid "tanner"
|
||
msgstr "tanneur"
|
||
|
||
#: ../script/localization.js:7
|
||
msgid "charcutier"
|
||
msgstr "boucher"
|
||
|
||
#: ../script/localization.js:7
|
||
msgid "iron miner"
|
||
msgstr "mineur de fer"
|
||
|
||
#: ../script/localization.js:7
|
||
msgid "coal miner"
|
||
msgstr "mineur de charbon"
|
||
|
||
#: ../script/localization.js:7
|
||
msgid "sulphur miner"
|
||
msgstr "mineur de souffre"
|
||
|
||
#: ../script/localization.js:7
|
||
msgid "armourer"
|
||
msgstr "armurier"
|
||
|
||
#: ../script/localization.js:8
|
||
msgid "steelworker"
|
||
msgstr "sidérurgiste"
|
||
|
||
#: ../script/localization.js:8
|
||
msgid "bait"
|
||
msgstr "appât"
|
||
|
||
#: ../script/localization.js:8 ../script/localization.js:10
|
||
msgid "cured meat"
|
||
msgstr "viande fumée"
|
||
|
||
#: ../script/localization.js:8 ../script/localization.js:9
|
||
msgid "scales"
|
||
msgstr "écailles"
|
||
|
||
#: ../script/localization.js:8
|
||
msgid "compass"
|
||
msgstr "compas"
|
||
|
||
#: ../script/localization.js:9
|
||
msgid "bone spear"
|
||
msgstr "lance"
|
||
|
||
#: ../script/localization.js:9
|
||
msgid "rucksack"
|
||
msgstr "gourde"
|
||
|
||
#: ../script/localization.js:9
|
||
msgid "l armour"
|
||
msgstr "c amure"
|
||
|
||
#: ../script/localization.js:9
|
||
msgid "trading post"
|
||
msgstr "comptoir"
|
||
|
||
#: ../script/localization.js:10
|
||
msgid "lodge"
|
||
msgstr "cabane de chasseur"
|
||
|
||
#: ../script/localization.js:10
|
||
msgid "tannery"
|
||
msgstr "tannerie"
|
||
|
||
#: ../script/localization.js:10
|
||
msgid "smokehouse"
|
||
msgstr "fumoir"
|
||
|
||
#: ../script/localization.js:10
|
||
msgid "workshop"
|
||
msgstr "atelier"
|
||
|
||
#: ../script/localization.js:15
|
||
msgid "stores"
|
||
msgstr "entrepôt"
|
||
|
||
#: ../script/localization.js:16
|
||
msgid "weapons"
|
||
msgstr "armes"
|
||
|
||
#: ../script/localization.js:17
|
||
msgid "build:"
|
||
msgstr "construire:"
|
||
|
||
#: ../script/localization.js:18
|
||
msgid "craft:"
|
||
msgstr "fabriquer:"
|
||
|
||
#: ../script/localization.js:19
|
||
msgid "buy:"
|
||
msgstr "acheter:"
|
||
|
||
#: ../script/events.js:126
|
||
msgid "eat meat"
|
||
msgstr "manger de la viande"
|
||
|
||
#: ../script/events.js:146
|
||
msgid "use meds"
|
||
msgstr "utiliser un médicament"
|
||
|
||
#: ../script/events.js:456
|
||
msgid "the {0} is dead."
|
||
msgstr "le {0} est mort"
|
||
|
||
#: ../script/events.js:474 ../script/events/room.js:139
|
||
#: ../script/events/room.js:159 ../script/events/room.js:179
|
||
#: ../script/events/setpieces.js:25 ../script/events/setpieces.js:47
|
||
#: ../script/events/setpieces.js:64 ../script/events/setpieces.js:82
|
||
#: ../script/events/setpieces.js:105 ../script/events/setpieces.js:517
|
||
#: ../script/events/setpieces.js:1205 ../script/events/setpieces.js:2838
|
||
#: ../script/events/setpieces.js:2872 ../script/events/setpieces.js:2894
|
||
#: ../script/events/setpieces.js:2930 ../script/events/setpieces.js:2982
|
||
#: ../script/events/setpieces.js:3010 ../script/events/setpieces.js:3055
|
||
#: ../script/events/setpieces.js:3177 ../script/events/setpieces.js:3199
|
||
#: ../script/events/setpieces.js:3314 ../script/events/setpieces.js:3338
|
||
#: ../script/events/setpieces.js:3371 ../script/events/setpieces.js:3389
|
||
#: ../script/events/setpieces.js:3412 ../script/events/setpieces.js:3440
|
||
#: ../script/events/global.js:41 ../script/events/global.js:58
|
||
msgid "leave"
|
||
msgstr "partir"
|
||
|
||
#: ../script/events/outside.js:6
|
||
msgid "A Ruined Trap"
|
||
msgstr "Un piège détruit"
|
||
|
||
#: ../script/events/outside.js:13
|
||
msgid "some of the traps have been torn apart."
|
||
msgstr "des pièges ont été mis en pièces"
|
||
|
||
#: ../script/events/outside.js:14
|
||
msgid "large prints lead away, into the forest."
|
||
msgstr "de larges empruntes vont vers la forêt."
|
||
|
||
#: ../script/events/outside.js:22
|
||
msgid "some traps have been destroyed"
|
||
msgstr "des pièges ont été détruits"
|
||
|
||
#: ../script/events/outside.js:25
|
||
msgid "track them"
|
||
msgstr "les suivre"
|
||
|
||
#: ../script/events/outside.js:29 ../script/events/room.js:69
|
||
#: ../script/events/room.js:119
|
||
msgid "ignore them"
|
||
msgstr "les ignorer"
|
||
|
||
#: ../script/events/outside.js:36
|
||
msgid "the tracks disappear after just a few minutes."
|
||
msgstr "les empruntes disparaissent après quelques minutes."
|
||
|
||
#: ../script/events/outside.js:37
|
||
msgid "the forest is silent."
|
||
msgstr "la foret est silencieuse"
|
||
|
||
#: ../script/events/outside.js:41 ../script/events/outside.js:58
|
||
#: ../script/events/outside.js:98 ../script/events/outside.js:115
|
||
#: ../script/events/outside.js:158 ../script/events/outside.js:175
|
||
#: ../script/events/outside.js:206 ../script/events/outside.js:236
|
||
msgid "go home"
|
||
msgstr "rentrer"
|
||
|
||
#: ../script/events/outside.js:48
|
||
msgid "not far from the village lies a large beast, its fur matted with blood."
|
||
msgstr ""
|
||
"pas loin du village gît une bête agonisante, sa fourrure pleine de sang."
|
||
|
||
#: ../script/events/outside.js:49
|
||
msgid "it puts up little resistance before the knife."
|
||
msgstr "elle résiste faiblement face au couteau."
|
||
|
||
#: ../script/events/outside.js:67
|
||
msgid "Sickness"
|
||
msgstr "Maladie"
|
||
|
||
#: ../script/events/outside.js:77
|
||
msgid "a sickness is spreading through the village."
|
||
msgstr "le village est contaminé par une maladie"
|
||
|
||
#: ../script/events/outside.js:78 ../script/events/outside.js:132
|
||
msgid "medicine is needed immediately."
|
||
msgstr "des médicaments sont nécessaires immédiatement."
|
||
|
||
#: ../script/events/outside.js:82
|
||
msgid "1 medicine"
|
||
msgstr "1 médicament"
|
||
|
||
#: ../script/events/outside.js:87
|
||
msgid "ignore it"
|
||
msgstr "l'ignorer"
|
||
|
||
#: ../script/events/outside.js:94
|
||
msgid "the sickness is cured in time."
|
||
msgstr "la maladie est soigné à temps."
|
||
|
||
#: ../script/events/outside.js:105
|
||
msgid "the sickness spreads through the village."
|
||
msgstr "la maladie se repend dans le village."
|
||
|
||
#: ../script/events/outside.js:106
|
||
msgid "the days are spent with burials."
|
||
msgstr "les enterrements s’enchaînent durant des jours."
|
||
|
||
#: ../script/events/outside.js:107 ../script/events/outside.js:166
|
||
msgid "the nights are rent with screams."
|
||
msgstr "les nuits sont remplies de cris."
|
||
|
||
#: ../script/events/outside.js:124
|
||
msgid "Plague"
|
||
msgstr "La peste"
|
||
|
||
#: ../script/events/outside.js:131
|
||
msgid "a terrible plague is fast spreading through the village."
|
||
msgstr "une terrible peste se propage rapidement dans le village."
|
||
|
||
#: ../script/events/outside.js:136
|
||
msgid "5 medicine"
|
||
msgstr "5 médicaments"
|
||
|
||
#: ../script/events/outside.js:141
|
||
msgid "do nothing"
|
||
msgstr "ne rien faire"
|
||
|
||
#: ../script/events/outside.js:148
|
||
msgid "the plague is kept from spreading."
|
||
msgstr "La peste ne se propage plus."
|
||
|
||
#: ../script/events/outside.js:149
|
||
msgid "only a few die."
|
||
msgstr "seuls quelques uns meurent."
|
||
|
||
#: ../script/events/outside.js:150
|
||
msgid "the rest bury them."
|
||
msgstr "ils sont enterrés par les survivants."
|
||
|
||
#: ../script/events/outside.js:165
|
||
msgid "the plague rips through the village."
|
||
msgstr "la peste décime tout le village"
|
||
|
||
#: ../script/events/outside.js:167
|
||
msgid "the only hope is a quick death."
|
||
msgstr "le seul espoir est une mort rapide."
|
||
|
||
#: ../script/events/outside.js:184
|
||
msgid "A Beast Attack"
|
||
msgstr "Une attaque de bête"
|
||
|
||
#: ../script/events/outside.js:191
|
||
msgid "a pack of snarling beasts pours out of the trees."
|
||
msgstr "une meute de bêtes sort de la foret."
|
||
|
||
#: ../script/events/outside.js:192
|
||
msgid "the fight is short and bloody, but the beasts are repelled."
|
||
msgstr "le combat est bref et sanglant, mais les bêtes sont repoussées."
|
||
|
||
#: ../script/events/outside.js:193
|
||
msgid "the villagers retreat to mourn the dead."
|
||
msgstr "les villageois rentrent et vont pleurer leurs morts"
|
||
|
||
#: ../script/events/outside.js:215
|
||
msgid "A Military Raid"
|
||
msgstr "Un raid militaire"
|
||
|
||
#: ../script/events/outside.js:222
|
||
msgid "a gunshot rings through the trees."
|
||
msgstr "une détonation retenti dans la forêt."
|
||
|
||
#: ../script/events/outside.js:223
|
||
msgid "well armed men charge out of the forest, firing into the crowd."
|
||
msgstr ""
|
||
"des hommes armés surgissent hors de la foret et tirent sur tout ce qui bouge."
|
||
|
||
#: ../script/events/outside.js:224
|
||
msgid "after a skirmish they are driven away, but not without losses."
|
||
msgstr "ils sont repoussés après une escarmouche, mais pas sans pertes."
|
||
|
||
#: ../script/events/encounters.js:7
|
||
msgid "A Snarling Beast"
|
||
msgstr "Une bête qui grogne"
|
||
|
||
#: ../script/events/encounters.js:37
|
||
msgid "a snarling beast leaps out of the underbrush"
|
||
msgstr "des bêtes surgissent des buissons"
|
||
|
||
#: ../script/events/encounters.js:42
|
||
msgid "A Gaunt Man"
|
||
msgstr "Un homme décharné"
|
||
|
||
#: ../script/events/encounters.js:72
|
||
msgid "a gaunt man approaches, a crazed look in his eye"
|
||
msgstr "un homme décharné approche, ses yeux ont un regard dément"
|
||
|
||
#: ../script/events/encounters.js:77
|
||
msgid "A Strange Bird"
|
||
msgstr "Un oiseau étrange"
|
||
|
||
#: ../script/events/encounters.js:107
|
||
msgid "a strange looking bird speeds across the plains"
|
||
msgstr "un oiseau étrange vole rapidement au dessus des plaines"
|
||
|
||
#: ../script/events/encounters.js:113
|
||
msgid "A Shivering Man"
|
||
msgstr "Un homme tremblant"
|
||
|
||
#: ../script/events/encounters.js:148
|
||
msgid "a shivering man approaches and attacks with surprising strength"
|
||
msgstr "un homme tremblant s'approche et attaque avec une force surprenante"
|
||
|
||
#: ../script/events/encounters.js:153
|
||
msgid "A Man-Eater"
|
||
msgstr "Un mangeur d'homme"
|
||
|
||
#: ../script/events/encounters.js:183
|
||
msgid "a large creature attacks, claws freshly bloodied"
|
||
msgstr "Une grande créature attaque, les griffes dégoulinante de sang"
|
||
|
||
#: ../script/events/encounters.js:188
|
||
msgid "A Scavenger"
|
||
msgstr "Un pilleur"
|
||
|
||
#: ../script/events/encounters.js:223
|
||
msgid "a scavenger draws close, hoping for an easy score"
|
||
msgstr "Un pilleur s'approche, espérant un cible facile"
|
||
|
||
#: ../script/events/encounters.js:228
|
||
msgid "A Huge Lizard"
|
||
msgstr "Un énorme lézard"
|
||
|
||
#: ../script/events/encounters.js:258
|
||
msgid "the grass thrashes wildly as a huge lizard pushes through"
|
||
msgstr "l'herbe bouge bizarrement et un énorme lézard surgit"
|
||
|
||
#: ../script/events/encounters.js:264
|
||
msgid "A Feral Terror"
|
||
msgstr "Une terreur sauvage"
|
||
|
||
#: ../script/events/encounters.js:294
|
||
msgid "a beast, wilder than imagining, erupts out of the foliage"
|
||
msgstr "une bête, incroyablement sauvage, surgit des feuillage"
|
||
|
||
#: ../script/events/encounters.js:299
|
||
msgid "A Soldier"
|
||
msgstr "Un soldat"
|
||
|
||
#: ../script/events/encounters.js:335
|
||
msgid "a soldier opens fire from across the desert"
|
||
msgstr "un soldat ouvre feu dans le desert"
|
||
|
||
#: ../script/events/encounters.js:340
|
||
msgid "A Sniper"
|
||
msgstr "Un sniper"
|
||
|
||
#: ../script/events/encounters.js:376
|
||
msgid "a shot rings out, from somewhere in the long grass"
|
||
msgstr "un tir retenti, quelque part dans les hautes herbes"
|
||
|
||
#: ../script/events/room.js:6
|
||
msgid "The Nomad"
|
||
msgstr "Le nomade"
|
||
|
||
#: ../script/events/room.js:13
|
||
msgid ""
|
||
"a nomad shuffles into view, laden with makeshift bags bound with rough twine."
|
||
msgstr ""
|
||
"un nomade apparaît, chargé d'un sac de fortune fermé avec une corde "
|
||
"rudimentaire."
|
||
|
||
#: ../script/events/room.js:14
|
||
msgid "won't say from where he came, but it's clear that he's not staying."
|
||
msgstr "il ne dit pas d'où il vient, mais il est clair qu'il ne restera pas."
|
||
|
||
#: ../script/events/room.js:16
|
||
msgid "a nomad arrives, looking to trade"
|
||
msgstr "un nomade arrive, prêt à faire du troc"
|
||
|
||
#: ../script/events/room.js:19
|
||
msgid "buy scales"
|
||
msgstr "acheter des écailles"
|
||
|
||
#: ../script/events/room.js:24
|
||
msgid "buy teeth"
|
||
msgstr "acheter des dents"
|
||
|
||
#: ../script/events/room.js:29
|
||
msgid "buy bait"
|
||
msgstr "acheter des appâts"
|
||
|
||
#: ../script/events/room.js:32
|
||
msgid "traps are more effective with bait."
|
||
msgstr "les pièges sont plus efficace avec des appâts"
|
||
|
||
#: ../script/events/room.js:38
|
||
msgid "buy compass"
|
||
msgstr "acheter un compas"
|
||
|
||
#: ../script/events/room.js:41
|
||
msgid "the old compass is dented and dusty, but it looks to work."
|
||
msgstr ""
|
||
"le vieux compas est abîmé et rouillé, mais il semble encore fonctionner"
|
||
|
||
#: ../script/events/room.js:45 ../script/events/room.js:223
|
||
#: ../script/events/room.js:236 ../script/events/room.js:249
|
||
#: ../script/events/room.js:300 ../script/events/room.js:319
|
||
#: ../script/events/room.js:370 ../script/events/room.js:389
|
||
#: ../script/events/room.js:427 ../script/events/room.js:543
|
||
#: ../script/events/room.js:559 ../script/events/room.js:575
|
||
#: ../script/events/room.js:586
|
||
msgid "say goodbye"
|
||
msgstr "dire au revoir"
|
||
|
||
#: ../script/events/room.js:52 ../script/events/room.js:102
|
||
msgid "Noises"
|
||
msgstr "Bruits"
|
||
|
||
#: ../script/events/room.js:59
|
||
msgid "through the walls, shuffling noises can be heard."
|
||
msgstr "a travers le murs, on peut entendre quelques bruits étouffés "
|
||
|
||
#: ../script/events/room.js:60
|
||
msgid "can't tell what they're up to."
|
||
msgstr "impossible de comprendre ce qui se dit."
|
||
|
||
#: ../script/events/room.js:62
|
||
msgid "strange noises can be heard through the walls"
|
||
msgstr "de l'autre coté du mur s'échappe des bruits étranges "
|
||
|
||
#: ../script/events/room.js:65 ../script/events/room.js:115
|
||
#: ../script/events/setpieces.js:1599
|
||
msgid "investigate"
|
||
msgstr "enquêter"
|
||
|
||
#: ../script/events/room.js:76
|
||
msgid "vague shapes move, just out of sight."
|
||
msgstr "une forme indistincte se déplace dans l'ombre"
|
||
|
||
#: ../script/events/room.js:77
|
||
msgid "the sounds stop."
|
||
msgstr "le bruit s’arrête."
|
||
|
||
#: ../script/events/room.js:81 ../script/events/room.js:94
|
||
msgid "go back inside"
|
||
msgstr "rentrer à l’intérieur"
|
||
|
||
#: ../script/events/room.js:89
|
||
msgid ""
|
||
"a bundle of sticks lies just beyond the threshold, wrapped in coarse furs."
|
||
msgstr ""
|
||
"quelques brindilles enroulées d'une fourrure grossière sont posés sur le "
|
||
"seuil de la porte."
|
||
|
||
#: ../script/events/room.js:90
|
||
msgid "the night is silent."
|
||
msgstr "la nuit est silencieuse."
|
||
|
||
#: ../script/events/room.js:109
|
||
msgid "scratching noises can be heard from the store room."
|
||
msgstr "des grattements semblent provenir de l'entrepôt."
|
||
|
||
#: ../script/events/room.js:110
|
||
msgid "something's in there."
|
||
msgstr "il y'a quelque chose à l’intérieur."
|
||
|
||
#: ../script/events/room.js:112
|
||
msgid "something's in the store room"
|
||
msgstr "il y'a quelque chose dans l'entrepôt"
|
||
|
||
#: ../script/events/room.js:126 ../script/events/room.js:146
|
||
#: ../script/events/room.js:166
|
||
msgid "some wood is missing."
|
||
msgstr "il manque du bois."
|
||
|
||
#: ../script/events/room.js:127
|
||
msgid "the ground is littered with small scales"
|
||
msgstr "le sol est jonché de petites écailles"
|
||
|
||
#: ../script/events/room.js:147
|
||
msgid "the ground is littered with small teeth"
|
||
msgstr "le sol est jonché de petites dents"
|
||
|
||
#: ../script/events/room.js:167
|
||
msgid "the ground is littered with scraps of cloth"
|
||
msgstr "le sol est jonché de morceaux de vêtements"
|
||
|
||
#: ../script/events/room.js:187
|
||
msgid "The Beggar"
|
||
msgstr "Le mendiant"
|
||
|
||
#: ../script/events/room.js:194
|
||
msgid "a beggar arrives."
|
||
msgstr "un mendiant arrive."
|
||
|
||
#: ../script/events/room.js:195
|
||
msgid "asks for any spare furs to keep him warm at night."
|
||
msgstr "il demande quelques morceaux de fourrure pour lui tenir chaud la nuit."
|
||
|
||
#: ../script/events/room.js:197
|
||
msgid "a beggar arrives"
|
||
msgstr "un mendiant arrive"
|
||
|
||
#: ../script/events/room.js:200
|
||
msgid "give 50"
|
||
msgstr "donner 50"
|
||
|
||
#: ../script/events/room.js:205 ../script/events/room.js:271
|
||
#: ../script/events/room.js:341
|
||
msgid "give 100"
|
||
msgstr "donner 100"
|
||
|
||
#: ../script/events/room.js:210 ../script/events/room.js:281
|
||
#: ../script/events/room.js:458
|
||
msgid "turn him away"
|
||
msgstr "le renvoyer"
|
||
|
||
#: ../script/events/room.js:218 ../script/events/room.js:231
|
||
#: ../script/events/room.js:244
|
||
msgid "the beggar expresses his thanks."
|
||
msgstr "le mendiant vous remercie chaleureusement."
|
||
|
||
#: ../script/events/room.js:219
|
||
msgid "leaves a pile of small scales behind."
|
||
msgstr "il laisse une pile de petites écailles derrière lui."
|
||
|
||
#: ../script/events/room.js:232
|
||
msgid "leaves a pile of small teeth behind."
|
||
msgstr "il laisse une pile de petites dents derrière lui."
|
||
|
||
#: ../script/events/room.js:245
|
||
msgid "leaves some scraps of cloth behind."
|
||
msgstr "il laisse quelques vieux vêtements derrière lui."
|
||
|
||
#: ../script/events/room.js:258 ../script/events/room.js:328
|
||
msgid "The Mysterious Wanderer"
|
||
msgstr "Le mystérieux vagabond"
|
||
|
||
#: ../script/events/room.js:265
|
||
msgid ""
|
||
"a wanderer arrives with an empty cart. says if he leaves with wood, he'll be "
|
||
"back with more."
|
||
msgstr ""
|
||
"un vagabond arrive avec une charrette vide. il dit que s'il peut emmener du "
|
||
"bois, il en ramènera encore plus."
|
||
|
||
#: ../script/events/room.js:266
|
||
msgid "builder's not sure he's to be trusted."
|
||
msgstr "l'ouvrière ne crois pas qu'il soit de confiance."
|
||
|
||
#: ../script/events/room.js:268 ../script/events/room.js:338
|
||
msgid "a mysterious wanderer arrives"
|
||
msgstr "un mystérieux vagabond arrive"
|
||
|
||
#: ../script/events/room.js:276 ../script/events/room.js:346
|
||
msgid "give 500"
|
||
msgstr "en donner 500"
|
||
|
||
#: ../script/events/room.js:288 ../script/events/room.js:307
|
||
msgid "the wanderer leaves, cart loaded with wood"
|
||
msgstr "le vagabond s'en va, la charrette chargée de bois"
|
||
|
||
#: ../script/events/room.js:294 ../script/events/room.js:313
|
||
msgid "the mysterious wanderer returns, cart piled high with wood."
|
||
msgstr "le mystérieux vagabond reviens, la charrette débordante de bois."
|
||
|
||
#: ../script/events/room.js:335
|
||
msgid ""
|
||
"a wanderer arrives with an empty cart. says if she leaves with furs, she'll "
|
||
"be back with more."
|
||
msgstr ""
|
||
"une vagabonde arrive avec une charrette vide. elle dit que si elle peut "
|
||
"emmener des fourrures, elle en ramènera encore plus."
|
||
|
||
#: ../script/events/room.js:336
|
||
msgid "builder's not sure she's to be trusted."
|
||
msgstr "l'ouvrière ne crois pas qu'elle soit de confiance."
|
||
|
||
#: ../script/events/room.js:351
|
||
msgid "turn her away"
|
||
msgstr "la renvoyer"
|
||
|
||
#: ../script/events/room.js:358 ../script/events/room.js:377
|
||
msgid "the wanderer leaves, cart loaded with furs"
|
||
msgstr "la vagabonde s'en va, la charrette chargée de fourrure"
|
||
|
||
#: ../script/events/room.js:364 ../script/events/room.js:383
|
||
msgid "the mysterious wanderer returns, cart piled high with furs."
|
||
msgstr ""
|
||
"la mystérieuse vagabonde revient, la charrette débordante de fourrures."
|
||
|
||
#: ../script/events/room.js:398
|
||
msgid "The Scout"
|
||
msgstr "L'éclaireur"
|
||
|
||
#: ../script/events/room.js:405
|
||
msgid "the scout says she's been all over."
|
||
msgstr "l'éclaireuse dit qu'elle a été partout."
|
||
|
||
#: ../script/events/room.js:406
|
||
msgid "willing to talk about it, for a price."
|
||
msgstr "Elle veut bien en parler, mais ça a un prix."
|
||
|
||
#: ../script/events/room.js:408
|
||
msgid "a scout stops for the night"
|
||
msgstr "une éclaireuse s’arrête pour la nuit"
|
||
|
||
#: ../script/events/room.js:411
|
||
msgid "buy map"
|
||
msgstr "acheter une carte"
|
||
|
||
#: ../script/events/room.js:413
|
||
msgid "the map uncovers a bit of the world"
|
||
msgstr "la carte dévoile un petit morceau du monde"
|
||
|
||
#: ../script/events/room.js:417
|
||
msgid "learn scouting"
|
||
msgstr "apprendre la reconnaissance"
|
||
|
||
#: ../script/events/room.js:436
|
||
msgid "The Master"
|
||
msgstr "Le maître"
|
||
|
||
#: ../script/events/room.js:443
|
||
msgid "an old wanderer arrives."
|
||
msgstr "un vieux vagabond arrive."
|
||
|
||
#: ../script/events/room.js:444
|
||
msgid "he smiles warmly and asks for lodgings for the night."
|
||
msgstr "il souri chaleureusement et demande un abri pour la nuit."
|
||
|
||
#: ../script/events/room.js:446
|
||
msgid "an old wanderer arrives"
|
||
msgstr "un vieux vagabond arrive"
|
||
|
||
#: ../script/events/room.js:449
|
||
msgid "agree"
|
||
msgstr "accepter"
|
||
|
||
#: ../script/events/room.js:465
|
||
msgid "in exchange, the wanderer offers his wisdom."
|
||
msgstr "en échange, il offrira un peu de sa sagesse."
|
||
|
||
#: ../script/events/room.js:469
|
||
msgid "evasion"
|
||
msgstr "esquive"
|
||
|
||
#: ../script/events/room.js:479
|
||
msgid "precision"
|
||
msgstr "précision"
|
||
|
||
#: ../script/events/room.js:489
|
||
msgid "force"
|
||
msgstr "force"
|
||
|
||
#: ../script/events/room.js:499
|
||
msgid "nothing"
|
||
msgstr "rien"
|
||
|
||
#: ../script/events/room.js:508
|
||
msgid "The Sick Man"
|
||
msgstr "Le malade"
|
||
|
||
#: ../script/events/room.js:515
|
||
msgid "a man hobbles up, coughing."
|
||
msgstr "un homme arrive. boitillant et toussant."
|
||
|
||
#: ../script/events/room.js:516
|
||
msgid "he begs for medicine."
|
||
msgstr "il supplie pour quelques médicaments."
|
||
|
||
#: ../script/events/room.js:518
|
||
msgid "a sick man hobbles up"
|
||
msgstr "un homme arrive, boitillant"
|
||
|
||
#: ../script/events/room.js:521
|
||
msgid "give 1 medicine"
|
||
msgstr "donner 1 médicament"
|
||
|
||
#: ../script/events/room.js:523
|
||
msgid "the man swallows the medicine eagerly"
|
||
msgstr "l'homme avale le médicament avidement"
|
||
|
||
#: ../script/events/room.js:527
|
||
msgid "tell him to leave"
|
||
msgstr "lui dire de partir"
|
||
|
||
#: ../script/events/room.js:534 ../script/events/room.js:550
|
||
#: ../script/events/room.js:566
|
||
msgid "the man is thankful."
|
||
msgstr "l'homme est reconnaissant."
|
||
|
||
#: ../script/events/room.js:535 ../script/events/room.js:551
|
||
#: ../script/events/room.js:567
|
||
msgid "he leaves a reward."
|
||
msgstr "il laisse une récompense."
|
||
|
||
#: ../script/events/room.js:536
|
||
msgid "some weird metal he picked up on his travels."
|
||
msgstr "un métal étrange qu'il a ramassé durant ses voyages."
|
||
|
||
#: ../script/events/room.js:552
|
||
msgid "some weird glowing boxes he picked up on his travels."
|
||
msgstr "d'étrange boites lumineuses qu'il a ramassé durant ses voyages."
|
||
|
||
#: ../script/events/room.js:568
|
||
msgid "all he has are some scales."
|
||
msgstr "quelques écailles, toutes ses possessions."
|
||
|
||
#: ../script/events/room.js:582
|
||
msgid "the man expresses his thanks and hobbles off."
|
||
msgstr "l'homme vous remercie et repart, boitillant."
|
||
|
||
#: ../script/events/setpieces.js:6
|
||
msgid "An Outpost"
|
||
msgstr "Un avant poste"
|
||
|
||
#: ../script/events/setpieces.js:10 ../script/events/setpieces.js:12
|
||
msgid "a safe place in the wilds."
|
||
msgstr "Une place sûre dans la nature."
|
||
|
||
#: ../script/events/setpieces.js:33
|
||
msgid "A Murky Swamp"
|
||
msgstr "Un marais boueux"
|
||
|
||
#: ../script/events/setpieces.js:37
|
||
msgid "rotting reeds rise out of the swampy earth."
|
||
msgstr "des racines pourrissantes ressortent des marécages."
|
||
|
||
#: ../script/events/setpieces.js:38
|
||
msgid "a lone frog sits in the muck, silently."
|
||
msgstr "une grenouille solitaire est assise dans la vase, silencieuse."
|
||
|
||
# dur dur dur
|
||
#: ../script/events/setpieces.js:40
|
||
msgid "a swamp festers in the stagnant air."
|
||
msgstr "un marécage empeste."
|
||
|
||
#: ../script/events/setpieces.js:43 ../script/events/setpieces.js:530
|
||
#: ../script/events/setpieces.js:585 ../script/events/setpieces.js:853
|
||
#: ../script/events/setpieces.js:1264 ../script/events/setpieces.js:1282
|
||
#: ../script/events/setpieces.js:3408
|
||
msgid "enter"
|
||
msgstr "entrer"
|
||
|
||
#: ../script/events/setpieces.js:54
|
||
msgid "deep in the swamp is a moss-covered cabin."
|
||
msgstr "au centre du marécage, une cabane recouverte de mousse."
|
||
|
||
#: ../script/events/setpieces.js:55
|
||
msgid "an old wanderer sits inside, in a seeming trance."
|
||
msgstr "à l'intérieur, un vieux vagabond est assis. il à l'air en trance."
|
||
|
||
#: ../script/events/setpieces.js:60
|
||
msgid "talk"
|
||
msgstr "parler"
|
||
|
||
#: ../script/events/setpieces.js:71
|
||
msgid "the wanderer takes the charm and nods slowly."
|
||
msgstr "le vagabond prend le charme et hoche lentement la tête."
|
||
|
||
#: ../script/events/setpieces.js:72
|
||
msgid "he speaks of once leading the great fleets to fresh worlds."
|
||
msgstr ""
|
||
"il raconte qu'il fut un temps ou il menait la grande flotte en quête d'un "
|
||
"monde meilleur."
|
||
|
||
# :( :(
|
||
#: ../script/events/setpieces.js:73
|
||
msgid "unfathomable destruction to fuel wanderer hungers."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:74
|
||
msgid "his time here, now, is his penance."
|
||
msgstr "sa présence ici est sa pénitence."
|
||
|
||
#: ../script/events/setpieces.js:90
|
||
msgid "A Damp Cave"
|
||
msgstr "Une grotte humide"
|
||
|
||
#: ../script/events/setpieces.js:94
|
||
msgid "the mouth of the cave is wide and dark."
|
||
msgstr "l'entrée de la grotte est grande et sombre."
|
||
|
||
#: ../script/events/setpieces.js:95
|
||
msgid "can't see what's inside."
|
||
msgstr "impossible de voir ce qu'il y'a à l'intérieur."
|
||
|
||
#: ../script/events/setpieces.js:97
|
||
msgid "the earth here is split, as if bearing an ancient wound"
|
||
msgstr "à cet endroit, la terre s'ouvre en deux, comme une ancienne blessure"
|
||
|
||
#: ../script/events/setpieces.js:100 ../script/events/setpieces.js:2834
|
||
#: ../script/events/setpieces.js:3333
|
||
msgid "go inside"
|
||
msgstr "entrer"
|
||
|
||
#: ../script/events/setpieces.js:119 ../script/events/setpieces.js:257
|
||
msgid "a startled beast defends its home"
|
||
msgstr "Une bête effrayée défend son territoire"
|
||
|
||
#: ../script/events/setpieces.js:134 ../script/events/setpieces.js:183
|
||
#: ../script/events/setpieces.js:222 ../script/events/setpieces.js:239
|
||
#: ../script/events/setpieces.js:272 ../script/events/setpieces.js:304
|
||
#: ../script/events/setpieces.js:336 ../script/events/setpieces.js:368
|
||
#: ../script/events/setpieces.js:569 ../script/events/setpieces.js:623
|
||
#: ../script/events/setpieces.js:660 ../script/events/setpieces.js:692
|
||
#: ../script/events/setpieces.js:730 ../script/events/setpieces.js:767
|
||
#: ../script/events/setpieces.js:804 ../script/events/setpieces.js:836
|
||
#: ../script/events/setpieces.js:885 ../script/events/setpieces.js:901
|
||
#: ../script/events/setpieces.js:924 ../script/events/setpieces.js:961
|
||
#: ../script/events/setpieces.js:998 ../script/events/setpieces.js:1217
|
||
#: ../script/events/setpieces.js:1233 ../script/events/setpieces.js:1249
|
||
#: ../script/events/setpieces.js:1357 ../script/events/setpieces.js:1395
|
||
#: ../script/events/setpieces.js:1437 ../script/events/setpieces.js:1453
|
||
#: ../script/events/setpieces.js:1469 ../script/events/setpieces.js:1506
|
||
#: ../script/events/setpieces.js:1543 ../script/events/setpieces.js:1581
|
||
#: ../script/events/setpieces.js:1618 ../script/events/setpieces.js:1635
|
||
#: ../script/events/setpieces.js:1652 ../script/events/setpieces.js:1669
|
||
#: ../script/events/setpieces.js:1713 ../script/events/setpieces.js:1737
|
||
#: ../script/events/setpieces.js:1753 ../script/events/setpieces.js:1792
|
||
#: ../script/events/setpieces.js:1831 ../script/events/setpieces.js:1854
|
||
#: ../script/events/setpieces.js:1882 ../script/events/setpieces.js:1921
|
||
#: ../script/events/setpieces.js:1955 ../script/events/setpieces.js:1988
|
||
#: ../script/events/setpieces.js:2027 ../script/events/setpieces.js:2066
|
||
#: ../script/events/setpieces.js:2100 ../script/events/setpieces.js:2133
|
||
#: ../script/events/setpieces.js:2166 ../script/events/setpieces.js:2209
|
||
#: ../script/events/setpieces.js:2234 ../script/events/setpieces.js:3089
|
||
#: ../script/events/setpieces.js:3127 ../script/events/setpieces.js:3159
|
||
#: ../script/events/setpieces.js:3227 ../script/events/setpieces.js:3259
|
||
#: ../script/events/setpieces.js:3296
|
||
msgid "continue"
|
||
msgstr "continuer"
|
||
|
||
#: ../script/events/setpieces.js:138 ../script/events/setpieces.js:154
|
||
#: ../script/events/setpieces.js:187 ../script/events/setpieces.js:226
|
||
#: ../script/events/setpieces.js:244 ../script/events/setpieces.js:276
|
||
#: ../script/events/setpieces.js:308 ../script/events/setpieces.js:340
|
||
#: ../script/events/setpieces.js:372 ../script/events/setpieces.js:413
|
||
#: ../script/events/setpieces.js:464 ../script/events/setpieces.js:495
|
||
msgid "leave cave"
|
||
msgstr "sortir de la cave"
|
||
|
||
#: ../script/events/setpieces.js:145
|
||
msgid "the cave narrows a few feet in."
|
||
msgstr "la grotte se rétrécit après quelques pas à l'intérieur."
|
||
|
||
#: ../script/events/setpieces.js:146
|
||
msgid "the walls are moist and moss-covered"
|
||
msgstr "les murs sont humides et recouverts de moisissures"
|
||
|
||
#: ../script/events/setpieces.js:150
|
||
msgid "squeeze"
|
||
msgstr "serrer"
|
||
|
||
#: ../script/events/setpieces.js:161
|
||
msgid "the remains of an old camp sits just inside the cave."
|
||
msgstr "a l'intérieur de la grotte, les restes d'un ancien campement."
|
||
|
||
#: ../script/events/setpieces.js:162
|
||
msgid "bedrolls, torn and blackened, lay beneath a thin layer of dust."
|
||
msgstr ""
|
||
"des sacs de couchage, déchirés et noircis, traînent sous une mince couche de "
|
||
"poussière."
|
||
|
||
#: ../script/events/setpieces.js:194
|
||
msgid "the body of a wanderer lies in a small cavern."
|
||
msgstr "le corps d'un vagabond repose dans une petite caverne."
|
||
|
||
#: ../script/events/setpieces.js:195
|
||
msgid "rot's been to work on it, and some of the pieces are missing."
|
||
msgstr "le corps est en pleine décomposition et il en manque une partie."
|
||
|
||
#: ../script/events/setpieces.js:196
|
||
msgid "can't tell what left it here."
|
||
msgstr "impossible de savoir ce qui à fait ça."
|
||
|
||
#: ../script/events/setpieces.js:233
|
||
msgid "the torch sputters and dies in the damp air"
|
||
msgstr "la torche crépite une dernière fois et s’éteint dans l'air humide."
|
||
|
||
#: ../script/events/setpieces.js:234
|
||
msgid "the darkness is absolute"
|
||
msgstr "l’obscurité est complète"
|
||
|
||
#: ../script/events/setpieces.js:236
|
||
msgid "the torch goes out"
|
||
msgstr "la torche s’éteint"
|
||
|
||
#: ../script/events/setpieces.js:289
|
||
msgid "a cave lizard attacks"
|
||
msgstr "un lézard attaque"
|
||
|
||
#: ../script/events/setpieces.js:321
|
||
msgid "a large beast charges out of the dark"
|
||
msgstr "Une grande bête apparaît dans l'obscurité en chargeant"
|
||
|
||
#: ../script/events/setpieces.js:353
|
||
msgid "a giant lizard shambles forward"
|
||
msgstr "Un lézard gigantesque se traîne vers vous"
|
||
|
||
#: ../script/events/setpieces.js:379
|
||
msgid "the nest of a large animal lies at the back of the cave."
|
||
msgstr "le nid d'un grand animal se trouve au fond de la cave."
|
||
|
||
#: ../script/events/setpieces.js:420
|
||
msgid "a small supply cache is hidden at the back of the cave."
|
||
msgstr "une petite cachette à provision se trouve au fond de la cave."
|
||
|
||
#: ../script/events/setpieces.js:471
|
||
msgid "an old case is wedged behind a rock, covered in a thick layer of dust."
|
||
msgstr ""
|
||
"une vieille valise est posée contre un rocher. elle est recouverte d'une "
|
||
"épaisse couche de poussière."
|
||
|
||
#: ../script/events/setpieces.js:503
|
||
msgid "A Deserted Town"
|
||
msgstr "Une ville déserte"
|
||
|
||
#: ../script/events/setpieces.js:507
|
||
msgid "a small suburb lays ahead, empty houses scorched and peeling."
|
||
msgstr "devant, un petit lotissement. ses maisons brûlées ou effondrées."
|
||
|
||
#: ../script/events/setpieces.js:508
|
||
msgid ""
|
||
"broken streetlights stand, rusting. light hasn't graced this place in a long "
|
||
"time."
|
||
msgstr ""
|
||
"des réverbères cassés ont rouillés. Cet endroit est déserté depuis longtemps."
|
||
|
||
#: ../script/events/setpieces.js:510
|
||
msgid "the town lies abandoned, its citizens long dead"
|
||
msgstr "la ville est totalement abandonnée. ses citoyens mort depuis longtemps"
|
||
|
||
#: ../script/events/setpieces.js:513 ../script/events/setpieces.js:1201
|
||
msgid "explore"
|
||
msgstr "explorer"
|
||
|
||
#: ../script/events/setpieces.js:525
|
||
msgid ""
|
||
"where the windows of the schoolhouse aren't shattered, they're blackened "
|
||
"with soot."
|
||
msgstr ""
|
||
"les quelques fenêtres de l'école qui n'ont pas été brisées sont recouvertes "
|
||
"de suie."
|
||
|
||
#: ../script/events/setpieces.js:526
|
||
msgid "the double doors creak endlessly in the wind."
|
||
msgstr "le grincement des doubles portes battantes est porté par le vent."
|
||
|
||
#: ../script/events/setpieces.js:535 ../script/events/setpieces.js:573
|
||
#: ../script/events/setpieces.js:590 ../script/events/setpieces.js:627
|
||
#: ../script/events/setpieces.js:664 ../script/events/setpieces.js:696
|
||
#: ../script/events/setpieces.js:734 ../script/events/setpieces.js:771
|
||
#: ../script/events/setpieces.js:808 ../script/events/setpieces.js:840
|
||
#: ../script/events/setpieces.js:857 ../script/events/setpieces.js:889
|
||
#: ../script/events/setpieces.js:905 ../script/events/setpieces.js:928
|
||
#: ../script/events/setpieces.js:965 ../script/events/setpieces.js:1002
|
||
#: ../script/events/setpieces.js:1044 ../script/events/setpieces.js:1076
|
||
#: ../script/events/setpieces.js:1103 ../script/events/setpieces.js:1146
|
||
#: ../script/events/setpieces.js:1167 ../script/events/setpieces.js:1182
|
||
msgid "leave town"
|
||
msgstr "quitter la ville"
|
||
|
||
#: ../script/events/setpieces.js:566
|
||
msgid "ambushed on the street."
|
||
msgstr "une embuscade dans la rue."
|
||
|
||
# ?
|
||
#: ../script/events/setpieces.js:580
|
||
msgid "a squat building up ahead."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:581
|
||
msgid "a green cross barely visible behind grimy windows."
|
||
msgstr "une croix verte est a peine visible derrière des rideaux dépareillés."
|
||
|
||
#: ../script/events/setpieces.js:597
|
||
msgid "a small cache of supplies is tucked inside a rusting locker."
|
||
msgstr "quelques objets sont cachés dans un casier rouillé."
|
||
|
||
#: ../script/events/setpieces.js:657
|
||
msgid "a scavenger waits just inside the door."
|
||
msgstr "un pillard attend de l'autre coté de la porte."
|
||
|
||
#: ../script/events/setpieces.js:689
|
||
msgid "a beast stands alone in an overgrown park."
|
||
msgstr "au milieu d'un parc se trouve une bête."
|
||
|
||
#: ../script/events/setpieces.js:703
|
||
msgid "an overturned caravan is spread across the pockmarked street."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:704
|
||
msgid ""
|
||
"it's been picked over by scavengers, but there's still some things worth "
|
||
"taking."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:764
|
||
msgid "a madman attacks, screeching."
|
||
msgstr "un fou attaque un hurlant."
|
||
|
||
#: ../script/events/setpieces.js:801
|
||
msgid "a thug moves out of the shadows."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:833
|
||
msgid "a beast charges out of a ransacked classroom."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:847
|
||
msgid "through the large gymnasium doors, footsteps can be heard."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:848
|
||
msgid "the torchlight casts a flickering glow down the hallway."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:849
|
||
msgid "the footsteps stop."
|
||
msgstr "les bruits de pas s'arrêtent."
|
||
|
||
#: ../script/events/setpieces.js:882
|
||
msgid "another beast, draw by the noise, leaps out of a copse of trees."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:896
|
||
msgid "something's causing a commotion a ways down the road."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:897
|
||
msgid "a fight, maybe."
|
||
msgstr "un combat, peut-être."
|
||
|
||
#: ../script/events/setpieces.js:912
|
||
msgid ""
|
||
"a small basket of food is hidden under a park bench, with a note attached."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:913
|
||
msgid "can't read the words."
|
||
msgstr "impossibles de déchiffrer les mots."
|
||
|
||
#: ../script/events/setpieces.js:958
|
||
msgid "a panicked scavenger bursts through the door, screaming."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:995
|
||
msgid "a man stands over a dead wanderer. notices he's not alone."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1009
|
||
msgid "scavenger had a small camp in the school."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1010
|
||
msgid "collected scraps spread across the floor like they fell from heaven."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1051
|
||
msgid "scavenger'd been looking for supplies in here, it seems."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1052
|
||
msgid "a shame to let what he'd found go to waste."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1083
|
||
msgid ""
|
||
"beneath the wanderer's rags, clutched in one of its many hands, a glint of "
|
||
"steel."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1084
|
||
msgid "worth killing for, it seems."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1110
|
||
msgid "eye for an eye seems fair."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1111
|
||
msgid "always worked before, at least."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1112
|
||
msgid "picking the bones finds some useful trinkets."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1153
|
||
msgid "some medicine abandoned in the drawers."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1174
|
||
msgid "the clinic has been ransacked."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1175
|
||
msgid "only dust and stains remain."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1190
|
||
msgid "A Ruined City"
|
||
msgstr "Une ville en ruine"
|
||
|
||
#: ../script/events/setpieces.js:1194
|
||
msgid ""
|
||
"a battered highway sign stands guard at the entrance to this once-great city."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1195
|
||
msgid ""
|
||
"the towers that haven't crumbled jut from the landscape like the ribcage of "
|
||
"some ancient beast."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1196
|
||
msgid "might be things worth having still inside."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1198
|
||
msgid "the towers of a decaying city dominate the skyline"
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1212
|
||
msgid "the streets are empty."
|
||
msgstr "les rues sont vides."
|
||
|
||
#: ../script/events/setpieces.js:1213
|
||
msgid "the air is filled with dust, driven relentlessly by the hard winds."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1221 ../script/events/setpieces.js:1237
|
||
#: ../script/events/setpieces.js:1253 ../script/events/setpieces.js:1269
|
||
#: ../script/events/setpieces.js:1286 ../script/events/setpieces.js:1323
|
||
#: ../script/events/setpieces.js:1361 ../script/events/setpieces.js:1399
|
||
#: ../script/events/setpieces.js:1441 ../script/events/setpieces.js:1457
|
||
#: ../script/events/setpieces.js:1473 ../script/events/setpieces.js:1510
|
||
#: ../script/events/setpieces.js:1547 ../script/events/setpieces.js:1585
|
||
#: ../script/events/setpieces.js:1604 ../script/events/setpieces.js:1622
|
||
#: ../script/events/setpieces.js:1639 ../script/events/setpieces.js:1656
|
||
#: ../script/events/setpieces.js:1673 ../script/events/setpieces.js:1717
|
||
#: ../script/events/setpieces.js:1741 ../script/events/setpieces.js:1757
|
||
#: ../script/events/setpieces.js:1796 ../script/events/setpieces.js:1835
|
||
#: ../script/events/setpieces.js:1858 ../script/events/setpieces.js:1886
|
||
#: ../script/events/setpieces.js:1925 ../script/events/setpieces.js:1959
|
||
#: ../script/events/setpieces.js:1992 ../script/events/setpieces.js:2031
|
||
#: ../script/events/setpieces.js:2070 ../script/events/setpieces.js:2104
|
||
#: ../script/events/setpieces.js:2137 ../script/events/setpieces.js:2170
|
||
#: ../script/events/setpieces.js:2268 ../script/events/setpieces.js:2297
|
||
#: ../script/events/setpieces.js:2342 ../script/events/setpieces.js:2378
|
||
#: ../script/events/setpieces.js:2418 ../script/events/setpieces.js:2453
|
||
#: ../script/events/setpieces.js:2488 ../script/events/setpieces.js:2523
|
||
#: ../script/events/setpieces.js:2563 ../script/events/setpieces.js:2603
|
||
#: ../script/events/setpieces.js:2637 ../script/events/setpieces.js:2685
|
||
#: ../script/events/setpieces.js:2729 ../script/events/setpieces.js:2773
|
||
#: ../script/events/setpieces.js:2816
|
||
msgid "leave city"
|
||
msgstr "quitter la cité"
|
||
|
||
#: ../script/events/setpieces.js:1228
|
||
msgid "orange traffic cones are set across the street, faded and cracked."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1229
|
||
msgid "lights flash through the alleys between buildings."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1244
|
||
msgid "a large shanty town sprawls across the streets."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1245
|
||
msgid "faces, darkened by soot and blood, stare out from crooked huts."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1260
|
||
msgid "the shell of an abandoned hospital looms ahead."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1276
|
||
msgid "the old tower seems mostly intact."
|
||
msgstr "la vieille tour à l'air globalement intacte."
|
||
|
||
#: ../script/events/setpieces.js:1277
|
||
msgid "the shell of a burned out car blocks the entrance."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1278
|
||
msgid "most of the windows at ground level are busted anyway."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1293
|
||
msgid "a huge lizard scrambles up out of the darkness of an old metro station."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1319
|
||
msgid "descend"
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1329
|
||
msgid "the shot echoes in the empty street."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1367
|
||
msgid "the soldier steps out from between the buildings, rifle raised."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1405
|
||
msgid "a frail man stands defiantly, blocking the path."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1448
|
||
msgid "nothing but downcast eyes."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1449
|
||
msgid "the people here were broken a long time ago."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1464
|
||
msgid "empty corridors."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1465
|
||
msgid "the place has been swept clean by scavengers."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1479
|
||
msgid "an old man bursts through a door, wielding a scalpel."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1516
|
||
msgid "a thug is waiting on the other side of the wall."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1554
|
||
msgid "a snarling beast jumps out from behind a car."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1593
|
||
msgid "street above the subway platform is blown away."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1594
|
||
msgid "lets some light down into the dusty haze."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1595
|
||
msgid "a sound comes from the tunnel, just ahead."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1612
|
||
msgid "looks like a camp of sorts up ahead."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1613
|
||
msgid "rusted chainlink is pulled across an alleyway."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1614
|
||
msgid "fires burn in the courtyard beyond."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1630
|
||
msgid "more voices can be heard ahead."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1631
|
||
msgid "they must be here for a reason."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1647
|
||
msgid "the sound of gunfire carries on the wind."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1648
|
||
msgid "the street ahead glows with firelight."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1664
|
||
msgid "more squatters are crowding around now."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1665
|
||
msgid "someone throws a stone."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1681
|
||
msgid "an improvised shop is set up on the sidewalk."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1682
|
||
msgid "the owner stands by, stoic."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1725
|
||
msgid "strips of meat hang drying by the side of the street."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1726
|
||
msgid "the people back away, avoiding eye contact."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1749
|
||
msgid "someone has locked and barricaded the door to this operating theatre."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1764
|
||
msgid "a tribe of elderly squatters is camped out in this ward."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1803
|
||
msgid "a pack of lizards rounds the corner."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1843
|
||
msgid "strips of meat are hung up to dry in this ward."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1865
|
||
msgid "a large bird nests at the top of the stairs."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1894
|
||
msgid "the debris is denser here."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1895
|
||
msgid "maybe some useful stuff in the rubble."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1932
|
||
msgid "a swarm of rats rushes up the tunnel."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1966
|
||
msgid "a large man attacks, waving a bayonet."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:1999
|
||
msgid "a second soldier opens fire."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2038
|
||
msgid "a masked soldier rounds the corner, gun drawn"
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2077
|
||
msgid "the crowd surges forward."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2111
|
||
msgid "a youth lashes out with a tree branch."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2144
|
||
msgid "a squatter stands firmly in the doorway of a small hut."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2177
|
||
msgid "behind the door, a deformed figure awakes and attacks."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2216
|
||
msgid "as soon as the door is open a little bit, hundreds of tentacles erupt."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2242
|
||
msgid "bird must have liked shiney things."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2243
|
||
msgid "some good stuff woven into its nest."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2276
|
||
msgid "not much here."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2277
|
||
msgid "scavengers must have gotten to this place already."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2305
|
||
msgid "the tunnel opens up at another platform."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2306
|
||
msgid "the walls are scorched from an old battle."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2307
|
||
msgid "bodies and supplies from both sides litter the ground."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2351
|
||
msgid "the small military outpost is well supplied."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2352
|
||
msgid ""
|
||
"arms and munitions, relics from the war, are neatly arranged on the store-"
|
||
"room floor."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2353
|
||
msgid "just as deadly now as they were then."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2386
|
||
msgid "searching the bodies yields a few supplies."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2387
|
||
msgid "more soldiers will be on their way."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2388
|
||
msgid "time to move on."
|
||
msgstr "il est temps de repartir"
|
||
|
||
#: ../script/events/setpieces.js:2426
|
||
msgid "the small settlement has clearly been burning a while."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2427
|
||
msgid ""
|
||
"the bodies of the wanderers that lived here are still visible in the flames."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2428
|
||
msgid "still time to rescue a few supplies."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2462
|
||
msgid ""
|
||
"the remaining settlers flee from the violence, their belongings forgotten."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2463
|
||
msgid "there's not much, but some useful things can still be found."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2496
|
||
msgid "the young settler was carrying a canvas sack."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2497
|
||
msgid "it contains travelling gear, and a few trinkets."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2498 ../script/events/setpieces.js:2533
|
||
msgid "there's nothing else here."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2531
|
||
msgid "inside the hut, a child cries."
|
||
msgstr "à l'intérieur de la cabane, un enfant pleur."
|
||
|
||
#: ../script/events/setpieces.js:2532
|
||
msgid "a few belongings rest against the walls."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2571
|
||
msgid "the stench of rot and death fills the operating theatres."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2572
|
||
msgid "a few items are scattered on the ground."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2573
|
||
msgid "there is nothing else here."
|
||
msgstr "il n'y a rien d'autre ici."
|
||
|
||
#: ../script/events/setpieces.js:2611
|
||
msgid "a pristine medicine cabinet at the end of a hallway."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2612
|
||
msgid "the rest of the hospital is empty."
|
||
msgstr "le reste de l'hopital est vide."
|
||
|
||
#: ../script/events/setpieces.js:2645
|
||
msgid "someone had been stockpiling loot here."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2693
|
||
msgid "the tentacular horror is defeated."
|
||
msgstr "l'horreur tentaculaire est vaincue."
|
||
|
||
#: ../script/events/setpieces.js:2694
|
||
msgid "inside, the remains of its victims are everywhere."
|
||
msgstr "a l'intérieur, les restes de ses victimes sont partout."
|
||
|
||
#: ../script/events/setpieces.js:2737
|
||
msgid "the warped man lies dead."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2738
|
||
msgid "the operating theatre has a lot of curious equipment."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2781
|
||
msgid "the old man had a small cache of interesting items."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2824
|
||
msgid "An Old House"
|
||
msgstr "Une vieille maison"
|
||
|
||
#: ../script/events/setpieces.js:2828
|
||
msgid "an old house remains here, once white siding yellowed and peeling."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2829
|
||
msgid "the door hangs open."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2831
|
||
msgid "the remains of an old house stand as a monument to simpler times"
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2845
|
||
msgid "the house is abandoned, but not yet picked over."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2846
|
||
msgid "still a few drops of water in the old well."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2879
|
||
msgid "the house has been ransacked."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2880
|
||
msgid "but there is a cache of medicine under the floorboards."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2907
|
||
msgid "a man charges down the hall, a rusty blade in his hand"
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2938
|
||
msgid "A Forgotten Battlefield"
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2942
|
||
msgid "a battle was fought here, long ago."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2943
|
||
msgid ""
|
||
"battered technology from both sides lays dormant on the blasted landscape."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2990
|
||
msgid "A Huge Borehole"
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2994
|
||
msgid "a huge hole is cut deep into the earth, evidence of the past harvest."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2995
|
||
msgid "they took what they came for, and left."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:2996
|
||
msgid ""
|
||
"castoff from the mammoth drills can still be found by the edges of the "
|
||
"precipice."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:3018
|
||
msgid "A Crashed Ship"
|
||
msgstr "Un vaisseau écrasé"
|
||
|
||
#: ../script/events/setpieces.js:3027
|
||
msgid ""
|
||
"the familiar curves of a wanderer vessel rise up out of the dust and ash. "
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:3028
|
||
msgid "lucky that the natives can't work the mechanisms."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:3029
|
||
msgid "with a little effort, it might fly again."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:3033
|
||
msgid "salvage"
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:3041
|
||
msgid "The Sulphur Mine"
|
||
msgstr "La mine de souffre"
|
||
|
||
#: ../script/events/setpieces.js:3045
|
||
msgid "the military is already set up at the mine's entrance."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:3046
|
||
msgid "soldiers patrol the perimeter, rifles slung over their shoulders."
|
||
msgstr ""
|
||
"des soldats patrouillent dans le périmètre, fusils posés sur leurs épaules."
|
||
|
||
#: ../script/events/setpieces.js:3048
|
||
msgid "a military perimeter is set up around the mine."
|
||
msgstr "un périmètre sécurisé a été mis en place autour de la mine."
|
||
|
||
#: ../script/events/setpieces.js:3051 ../script/events/setpieces.js:3195
|
||
msgid "attack"
|
||
msgstr "attaquer"
|
||
|
||
#: ../script/events/setpieces.js:3086
|
||
msgid "a soldier, alerted, opens fire."
|
||
msgstr "un soldat, alerté, ouvre le feu."
|
||
|
||
#: ../script/events/setpieces.js:3093 ../script/events/setpieces.js:3131
|
||
#: ../script/events/setpieces.js:3231 ../script/events/setpieces.js:3263
|
||
msgid "run"
|
||
msgstr "courir"
|
||
|
||
#: ../script/events/setpieces.js:3124
|
||
msgid "a second soldier joins the fight."
|
||
msgstr "un deuxième soldat rejoint le combat."
|
||
|
||
#: ../script/events/setpieces.js:3156
|
||
msgid "a grizzled soldier attacks, waving a bayonet."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:3166
|
||
msgid "the military presence has been cleared."
|
||
msgstr "la présence militaire a été néttoyée."
|
||
|
||
#: ../script/events/setpieces.js:3167 ../script/events/setpieces.js:3304
|
||
#: ../script/events/setpieces.js:3379
|
||
msgid "the mine is now safe for workers."
|
||
msgstr "la mine est maintenant sûre pour les mineurs."
|
||
|
||
#: ../script/events/setpieces.js:3169
|
||
msgid "the sulphur mine is clear of dangers"
|
||
msgstr "la mine de souffre est maintenant sans danger"
|
||
|
||
#: ../script/events/setpieces.js:3185
|
||
msgid "The Coal Mine"
|
||
msgstr "Une mine de charbon"
|
||
|
||
#: ../script/events/setpieces.js:3189
|
||
msgid "camp fires burn by the entrance to the mine."
|
||
msgstr "un feu de camps brûle a l'entrée de la mine."
|
||
|
||
#: ../script/events/setpieces.js:3190
|
||
msgid "men mill about, weapons at the ready."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:3192
|
||
msgid "this old mine is not abandoned"
|
||
msgstr "cette vieille mine n'est pas abandonnée"
|
||
|
||
#: ../script/events/setpieces.js:3224 ../script/events/setpieces.js:3256
|
||
msgid "a man joins the fight"
|
||
msgstr "Une personne rejoint le combat"
|
||
|
||
#: ../script/events/setpieces.js:3293
|
||
msgid "only the chief remains."
|
||
msgstr "seul le chef reste."
|
||
|
||
#: ../script/events/setpieces.js:3303
|
||
msgid "the camp is still, save for the crackling of the fires."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:3306
|
||
msgid "the coal mine is clear of dangers"
|
||
msgstr "La mine de charbon est sécurisée"
|
||
|
||
#: ../script/events/setpieces.js:3322
|
||
msgid "The Iron Mine"
|
||
msgstr "La mine de fer"
|
||
|
||
#: ../script/events/setpieces.js:3326
|
||
msgid "an old iron mine sits here, tools abandoned and left to rust."
|
||
msgstr ""
|
||
"ici se trouve une vieille mine de fer, les outils abandonnés, bon pour "
|
||
"rouiller."
|
||
|
||
#: ../script/events/setpieces.js:3327
|
||
msgid ""
|
||
"bleached bones are strewn about the entrance. many, deeply scored with "
|
||
"jagged grooves."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:3328
|
||
msgid "feral howls echo out of the darkness."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:3330
|
||
msgid "the path leads to an abandoned mine"
|
||
msgstr "le chemin mène à une mine abandonnée"
|
||
|
||
#: ../script/events/setpieces.js:3368
|
||
msgid "a large creature lunges, muscles rippling in the torchlight"
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:3378
|
||
msgid "the beast is dead."
|
||
msgstr "la bête est morte."
|
||
|
||
#: ../script/events/setpieces.js:3381
|
||
msgid "the iron mine is clear of dangers"
|
||
msgstr "la mine de fer est sûre."
|
||
|
||
#: ../script/events/setpieces.js:3398
|
||
msgid "A Destroyed Village"
|
||
msgstr "Un village détruit"
|
||
|
||
#: ../script/events/setpieces.js:3402
|
||
msgid "a destroyed village lies in the dust."
|
||
msgstr "Des ruines d'un village recouvert de poussières."
|
||
|
||
#: ../script/events/setpieces.js:3403
|
||
msgid "charred bodies litter the ground."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:3405
|
||
msgid "the metallic tang of wanderer afterburner hangs in the air."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:3419
|
||
msgid "a shack stands at the center of the village."
|
||
msgstr ""
|
||
|
||
#: ../script/events/setpieces.js:3420
|
||
msgid "there are still supplies inside."
|
||
msgstr "il reste des provisions à l'intérieur."
|
||
|
||
#: ../script/events/setpieces.js:3424
|
||
msgid "take"
|
||
msgstr "prendre"
|
||
|
||
#: ../script/events/setpieces.js:3431
|
||
msgid "all the work of a previous generation is here."
|
||
msgstr "tout le travail d'une ancienne génération est là."
|
||
|
||
#: ../script/events/setpieces.js:3432
|
||
msgid "ripe for the picking."
|
||
msgstr ""
|
||
|
||
#: ../script/events/global.js:6
|
||
msgid "The Thief"
|
||
msgstr "Le voleur"
|
||
|
||
#: ../script/events/global.js:13
|
||
msgid "the villagers haul a filthy man out of the store room."
|
||
msgstr ""
|
||
|
||
#: ../script/events/global.js:14
|
||
msgid "say his folk have been skimming the supplies."
|
||
msgstr ""
|
||
|
||
#: ../script/events/global.js:15
|
||
msgid "say he should be strung up as an example."
|
||
msgstr ""
|
||
|
||
#: ../script/events/global.js:17
|
||
msgid "a thief is caught"
|
||
msgstr "un voleur est attrapé"
|
||
|
||
#: ../script/events/global.js:20
|
||
msgid "hang him"
|
||
msgstr "le pendre"
|
||
|
||
#: ../script/events/global.js:24
|
||
msgid "spare him"
|
||
msgstr "l'épargner"
|
||
|
||
#: ../script/events/global.js:31
|
||
msgid "the villagers hang the thief high in front of the store room."
|
||
msgstr "les villageois pendent le voleur devant l’entrepôt."
|
||
|
||
#: ../script/events/global.js:32
|
||
msgid ""
|
||
"the point is made. in the next few days, the missing supplies are returned."
|
||
msgstr ""
|
||
"le message est passé. Les biens manquant sont rendus dans les jours qui "
|
||
"suivent."
|
||
|
||
#: ../script/events/global.js:48
|
||
msgid "the man says he's grateful. says he won't come around any more."
|
||
msgstr "l'homme dit être reconnaissant. Il dit qu'il ne reviendra plus."
|
||
|
||
#: ../script/events/global.js:49
|
||
msgid "shares what he knows about sneaking before he goes."
|
||
msgstr "il partage ses astuces pour être discret avant de s'en aller."
|