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Dog-Lynx-And-HCN/scripts/Contents/Weapons/NuclearBomb.gd
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@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 50 * to * soulLevel
origin["radius"] += 15 * to * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for j in BulletBase.generate(ComponentManager.getBullet("NuclearBomb"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
var bullet: NuclearBomb = j
bullet.baseDamage = readStore("atk")
bullet.radius = readStore("radius")
return true