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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器): 调整核弹武器属性和角色配置
增加核弹的基础攻击力和范围,降低能量消耗但增加冷却时间 更新公鸡角色的武器配置,将核弹作为默认武器
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=3 uid="uid://bm7ymrri6pykb"]
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[gd_scene load_steps=16 format=3 uid="uid://bm7ymrri6pykb"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
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[ext_resource type="Script" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
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@@ -6,6 +6,7 @@
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[ext_resource type="AudioStream" uid="uid://dclinyhu256xi" path="res://resources/sounds/effect/Low Whoosh.mp3" id="3_4syso"]
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[ext_resource type="Texture2D" uid="uid://ci2ik43ce82uy" path="res://resources/characters/cock/rooster-b.svg" id="3_b0fgx"]
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[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_cyreu"]
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[ext_resource type="PackedScene" uid="uid://b2qhes4apaxsj" path="res://components/Weapons/NuclearBomb.tscn" id="3_kdo05"]
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[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
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[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
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[ext_resource type="PackedScene" uid="uid://bb1uh8k7gkhr7" path="res://components/Weapons/VectorStar.tscn" id="4_re2px"]
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@@ -45,10 +46,13 @@ displayName = "公鸡"
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[node name="weaponStore" parent="." index="0"]
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process_mode = 4
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[node name="PurpleCrystal" parent="weaponStore" index="0" instance=ExtResource("3_cyreu")]
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[node name="NuclearBomb" parent="weaponStore" index="0" instance=ExtResource("3_kdo05")]
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offset_bottom = 324.0
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[node name="PurpleCrystal" parent="weaponStore" index="1" instance=ExtResource("3_cyreu")]
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debugRebuild = false
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[node name="VectorStar" parent="weaponStore" index="1" instance=ExtResource("4_re2px")]
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[node name="VectorStar" parent="weaponStore" index="2" instance=ExtResource("4_re2px")]
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debugRebuild = false
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[node name="sprint" parent="sounds" index="0"]
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@@ -12,16 +12,16 @@ quality = 4
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typeTopic = 2
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costBeachball = 100
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store = {
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"atk": 750,
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"radius": 500.0
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"atk": 1200,
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"radius": 750.0
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}
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storeType = {
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"atk": 1,
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"radius": 1
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}
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descriptionTemplate = "倒计时10秒后对半径$radius范围的实体造成$atk点[b]无差别伤害[/b]。"
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needEnergy = 200.0
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cooldown = 1000.0
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needEnergy = 100.0
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cooldown = 2000.0
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_5nh8i")
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@@ -44,4 +44,4 @@ typeTopicColorMap = {
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}
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[node name="description" parent="container" index="2"]
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text = "[center]倒计时10秒后对半径[color=cyan]500[/color]→[color=yellow]520[/color]范围的实体造成[color=cyan]500[/color]→[color=yellow]525[/color]点[b]无差别伤害[/b]。[/center]"
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text = "[center]倒计时10秒后对半径[color=cyan]750[/color]→[color=yellow]770[/color]范围的实体造成[color=cyan]1000[/color]→[color=yellow]1025[/color]点[b]无差别伤害[/b]。[/center]"
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@@ -2,8 +2,8 @@
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 25 * to * soulLevel
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origin["radius"] += 20 * to * soulLevel
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origin["atk"] += 50 * to * soulLevel
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origin["radius"] += 15 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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