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Dog-Lynx-And-HCN/scripts/Statemachine/DamageLabel.gd
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extends Node2D
class_name DamageLabel
@export var damage: float = 0
@export var crit: bool = false
func _ready():
$"%label".text = str(round(damage)) + ("!!!" if crit else "")
$"%animator".play("show")
await $"%animator".animation_finished
static func create(spawnDamage: float, spawnCrit: bool, spawnPosition: Vector2, addToWorld: bool = true) -> DamageLabel:
var instance = preload("res://components/UI/DamageLabel.tscn").instantiate()
instance.damage = spawnDamage
instance.crit = spawnCrit
instance.position = spawnPosition
if addToWorld:
WorldTool.rootNode.add_child(instance)
return instance